func GameControllerOpen(joystick_index int) *GameController {
	_joystick_index := (C.int)(joystick_index)
	return (*GameController)(unsafe.Pointer(C.SDL_GameControllerOpen(_joystick_index)))
}
Beispiel #2
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// GameControllerOpen (https://wiki.libsdl.org/SDL_GameControllerOpen)
func GameControllerOpen(index int) *GameController {
	return (*GameController)(unsafe.Pointer(C.SDL_GameControllerOpen(C.int(index))))
}