Beispiel #1
0
func DetachShader(
	program uint32, shader uint32) {
	C.glDetachShader(
		C.GLuint(program),
		C.GLuint(shader))

}
Beispiel #2
0
func DetachShader(p Program, s Shader) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr)
	}()
	C.glDetachShader(p.c(), s.c())
}
Beispiel #3
0
func DetachShader(p Program, s Shader) {
	C.glDetachShader(p.c(), s.c())
}
Beispiel #4
0
Datei: gl.go Projekt: extrame/gl
// Detach detaches a shader object
func (p *Program) Detach(s Shader) {
	C.glDetachShader(p.i, C.GLuint(s))
}
Beispiel #5
0
func (program *Program) DetachShader(shader Shader) {
	C.glDetachShader(program.id, C.GLuint(shader))
	program.shadersValid = false
}
Beispiel #6
0
// DetachShader detaches a shader object from a program object to which it is attached.
func (p Program) DetachShader(s Shader) {
	C.glDetachShader(C.GLuint(p), C.GLuint(s))
}
Beispiel #7
0
func (program Program) DetachShader(shader Shader) {
	C.glDetachShader(C.GLuint(program), C.GLuint(shader))
}