Beispiel #1
0
func parseKeyEnvent(X *xgbutil.XUtil, state uint16, detail xproto.Keycode) string {
	modStr := keybind.ModifierString(state)
	keyStr := keybind.LookupString(X, state, detail)

	if detail == 65 {
		keyStr = "Space"
	}

	if keyStr == "L1" {
		keyStr = "F11"
	}

	if keyStr == "L2" {
		keyStr = "F12"
	}

	value := ""
	modStr = deleteSpecialMod(modStr)

	if len(modStr) > 0 {
		value = convertModsToKeys(modStr) + ACCEL_DELIM + keyStr
	} else {
		value = keyStr
	}

	return value
}
Beispiel #2
0
func (ct *CommandTray) keyPress() xevent.KeyPressFun {
	f := func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {

		//		print("Cake:\n")

		if !ct.is_focused {
			//			print("Boom\n")
			return
		}

		mods, kc := keybind.DeduceKeyInfo(ev.State, ev.Detail)

		//		print("Key Press:", mods, kc, "\n")

		switch {
		case keybind.KeyMatch(X, "Escape", mods, kc):
			ct.Blur()

		case keybind.KeyMatch(X, "Return", mods, kc):
			ct.activate()

		case keybind.KeyMatch(X, "Up", mods, kc):
			ct.selected -= 1
			if ct.selected < 0 {
				ct.selected = len(ct.cmds)
			}
			ct.Draw()

		case keybind.KeyMatch(X, "Down", mods, kc):
			if len(ct.cmds) > 0 {
				ct.selected += 1
				ct.selected %= len(ct.cmds)
				ct.Draw()
			}

		case keybind.KeyMatch(X, "BackSpace", mods, kc):
			if len(ct.input) > 0 {

				ct.input = ct.input[:len(ct.input)-1]

				ct.getCommands()

				ct.Draw()
			}

		default:
			s := keybind.LookupString(X, mods, kc)
			if len(s) == 1 {
				ct.input = append(ct.input, rune(strings.ToLower(s)[0]))
				ct.selected = 0

				ct.getCommands()

				ct.Draw()
			}
		}
	}

	return xevent.KeyPressFun(f)
}
Beispiel #3
0
func main() {
	X, _ := xgbutil.NewConn()

	keybind.Initialize(X)

	// should output "{"
	fmt.Println(string(keybind.LookupString(X, 1, 34)))
	// should output "["
	fmt.Println(string(keybind.LookupString(X, 0, 34)))

	fmt.Println("---------------------------------------")

	// should output "A"
	fmt.Println(string(keybind.LookupString(X, 1, 38)))
	// should output "a"
	fmt.Println(string(keybind.LookupString(X, 0, 38)))
}
Beispiel #4
0
// Add will convert a (modifiers, keycode) tuple taken directly from a
// Key{Press,Release}Event to a single character string.
// Note that sometimes this conversion will fail. When it fails, a message will
// be logged and no text will be added.
//
// Note that sometimes the conversion should fail (like when the Shift key
// is pressed), and other times it will fail because the xgbutil/keybind
// package provides inadequate support for keyboard encodings.
//
// I suspect that languages other than English will completely fail here.
//
// If a work-around is desperately needed, use AddLetter.
func (ti *Input) Add(mods uint16, kc xproto.Keycode) {
	s := keybind.LookupString(ti.X, mods, kc)
	if len(s) != 1 {
		logger.Lots.Printf("(*Input).Add: Could not translate string '%s' "+
			"received from the keyboard to a single character.", s)
		return
	}
	ti.AddLetter(rune(s[0]))
}
Beispiel #5
0
func (m *Manager) listenKeyEvents() {
	xevent.KeyPressFun(
		func(X *xgbutil.XUtil, e xevent.KeyPressEvent) {
			modStr := keybind.ModifierString(e.State)
			keyStr := keybind.LookupString(X, e.State, e.Detail)
			if e.Detail == 65 {
				keyStr = "space"
			}
			logger.Infof("KeyStr: %s, modStr: %s", keyStr, modStr)
			if !m.mediaKey.emitMediaSignal(modStr, keyStr, true) {
				modStr = deleteSpecialMod(modStr)
				value := ""
				if len(modStr) < 1 {
					value = keyStr
				} else {
					value = modStr + "-" + keyStr
				}

				info, ok := newKeycodeInfo(value)
				if !ok {
					return
				}

				if v, ok := getExecCommand(info); ok {
					// 不然按键会阻塞,直到程序推出
					go doAction(v)
				}
			}
		}).Connect(X, X.RootWin())

	xevent.KeyReleaseFun(
		func(X *xgbutil.XUtil, e xevent.KeyReleaseEvent) {
			modStr := keybind.ModifierString(e.State)
			keyStr := keybind.LookupString(X, e.State, e.Detail)
			if e.Detail == 65 {
				keyStr = "space"
			}
			//modStr = deleteSpecialMod(modStr)
			m.mediaKey.emitMediaSignal(modStr, keyStr, false)
		}).Connect(X, X.RootWin())
}
Beispiel #6
0
func main() {
	// Connect to the X server using the DISPLAY environment variable.
	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}

	// Anytime the keybind (mousebind) package is used, keybind.Initialize
	// *should* be called once. It isn't strictly necessary, but allows your
	// keybindings to persist even if the keyboard mapping is changed during
	// run-time. (Assuming you're using the xevent package's event loop.)
	// It also handles the case when your modifier map is changed.
	keybind.Initialize(X)

	// Create a new window. We will listen for key presses and translate them
	// only when this window is in focus. (Similar to how `xev` works.)
	win, err := xwindow.Generate(X)
	if err != nil {
		log.Fatalf("Could not generate a new window X id: %s", err)
	}
	win.Create(X.RootWin(), 0, 0, 500, 500, xproto.CwBackPixel, 0xffffffff)

	// Listen for Key{Press,Release} events.
	win.Listen(xproto.EventMaskKeyPress, xproto.EventMaskKeyRelease)

	// Map the window.
	win.Map()

	// Notice that we use xevent.KeyPressFun instead of keybind.KeyPressFun,
	// because we aren't trying to make a grab *and* because we want to listen
	// to *all* key press events, rather than just a particular key sequence
	// that has been pressed.
	xevent.KeyPressFun(
		func(X *xgbutil.XUtil, e xevent.KeyPressEvent) {
			// keybind.LookupString does the magic of implementing parts of
			// the X Keyboard Encoding to determine an english representation
			// of the modifiers/keycode tuple.
			// N.B. It's working for me, but probably isn't 100% correct in
			// all environments yet.
			log.Println("Key:", keybind.LookupString(X, e.State, e.Detail))
		}).Connect(X, win.Id)

	// Finally, start the main event loop. This will route any appropriate
	// KeyPressEvents to your callback function.
	log.Println("Program initialized. Start pressing keys!")
	xevent.Main(X)
}
Beispiel #7
0
func main() {
	X, err := xgbutil.NewConn()
	if err != nil {
		log.Println(err)
		return
	}

	//Initialize the keybind package
	keybind.Initialize(X)

	//Create a window
	win, err := xwindow.Generate(X)
	if err != nil {
		log.Fatalf("Could not generate a new window X id: %s", err)
	}
	win.Create(X.RootWin(), 0, 0, 1024, 768, xproto.CwBackPixel, 0x606060ff)

	// Listen for Key{Press,Release} events.
	win.Listen(xproto.EventMaskKeyPress, xproto.EventMaskKeyRelease)

	// Map the window. This is what makes it on the screen
	win.Map()

	//Make a ...callback... for the events and connect
	xevent.KeyPressFun(
		func(X *xgbutil.XUtil, e xevent.KeyPressEvent) {
			modStr := keybind.ModifierString(e.State)
			keyStr := keybind.LookupString(X, e.State, e.Detail)
			if len(modStr) > 0 {
				log.Printf("Key: %s-%s\n", modStr, keyStr)
			} else {
				log.Println("Key:", keyStr)
			}

			if keybind.KeyMatch(X, "Escape", e.State, e.Detail) {
				if e.State&xproto.ModMaskControl > 0 {
					log.Println("Control-Escape detected. Quitting...")
					xevent.Quit(X)
				}
			}
		}).Connect(X, win.Id)

	//So here i'm going to try to make a image..'
	img := xgraphics.New(X, image.Rect(0, 0, 1024, 768))

	err = img.XSurfaceSet(win.Id)
	if err != nil {
		log.Printf("Error while setting window surface to image %d: %s\n",
			win, err)
	} else {
		log.Printf("Window %d surface set to image OK\n", win)
	}

	// I /think/ XDraw actually sends data to server?
	img.XDraw()
	// I /think/ XPaint tells the server to paint image to window
	img.XPaint(win.Id)

	//Start the routine that updates the window
	go updater(img, win)

	//This seems to start a main loop for listening to xevents
	xevent.Main(X)
}
Beispiel #8
0
func (w *Window) handleEvents() {
	var noX int32 = 1<<31 - 1
	noX++
	var lastX, lastY int32 = noX, 0
	var button wde.Button

	downKeys := map[string]bool{}

	for {
		e, err := w.conn.WaitForEvent()

		if err != nil {
			fmt.Println("[go.wde X error] ", err)
			continue
		}

		switch e := e.(type) {

		case xproto.ButtonPressEvent:
			button = button | buttonForDetail(e.Detail)
			var bpe wde.MouseDownEvent
			bpe.Which = buttonForDetail(e.Detail)
			bpe.Where.X = int(e.EventX)
			bpe.Where.Y = int(e.EventY)
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- bpe

		case xproto.ButtonReleaseEvent:
			button = button & ^buttonForDetail(e.Detail)
			var bue wde.MouseUpEvent
			bue.Which = buttonForDetail(e.Detail)
			bue.Where.X = int(e.EventX)
			bue.Where.Y = int(e.EventY)
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- bue

		case xproto.LeaveNotifyEvent:
			var wee wde.MouseExitedEvent
			wee.Where.X = int(e.EventX)
			wee.Where.Y = int(e.EventY)
			if lastX != noX {
				wee.From.X = int(lastX)
				wee.From.Y = int(lastY)
			} else {
				wee.From.X = wee.Where.X
				wee.From.Y = wee.Where.Y
			}
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- wee
		case xproto.EnterNotifyEvent:
			var wee wde.MouseEnteredEvent
			wee.Where.X = int(e.EventX)
			wee.Where.Y = int(e.EventY)
			if lastX != noX {
				wee.From.X = int(lastX)
				wee.From.Y = int(lastY)
			} else {
				wee.From.X = wee.Where.X
				wee.From.Y = wee.Where.Y
			}
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- wee

		case xproto.MotionNotifyEvent:
			var mme wde.MouseMovedEvent
			mme.Where.X = int(e.EventX)
			mme.Where.Y = int(e.EventY)
			if lastX != noX {
				mme.From.X = int(lastX)
				mme.From.Y = int(lastY)
			} else {
				mme.From.X = mme.Where.X
				mme.From.Y = mme.Where.Y
			}
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			if button == 0 {
				w.events <- mme
			} else {
				var mde wde.MouseDraggedEvent
				mde.MouseMovedEvent = mme
				mde.Which = button
				w.events <- mde
			}

		case xproto.KeyPressEvent:
			var ke wde.KeyEvent
			code := keybind.LookupString(w.xu, e.State, e.Detail)
			ke.Key = keyForCode(code)
			w.events <- wde.KeyDownEvent(ke)
			downKeys[ke.Key] = true
			kpe := wde.KeyTypedEvent{
				KeyEvent: ke,
				Glyph:    letterForCode(code),
				Chord:    wde.ConstructChord(downKeys),
			}
			w.events <- kpe

		case xproto.KeyReleaseEvent:
			var ke wde.KeyUpEvent
			ke.Key = keyForCode(keybind.LookupString(w.xu, e.State, e.Detail))
			delete(downKeys, ke.Key)
			w.events <- ke

		case xproto.ConfigureNotifyEvent:
			var re wde.ResizeEvent
			re.Width = int(e.Width)
			re.Height = int(e.Height)
			if re.Width != w.width || re.Height != w.height {
				w.width, w.height = re.Width, re.Height

				w.bufferLck.Lock()
				w.buffer.Destroy()
				w.buffer = xgraphics.New(w.xu, image.Rect(0, 0, re.Width, re.Height))
				w.bufferLck.Unlock()

				w.events <- re
			}

		case xproto.ClientMessageEvent:
			if icccm.IsDeleteProtocol(w.xu, xevent.ClientMessageEvent{&e}) {
				w.events <- wde.CloseEvent{}
			}
		case xproto.DestroyNotifyEvent:
		case xproto.ReparentNotifyEvent:
		case xproto.MapNotifyEvent:
		case xproto.UnmapNotifyEvent:
		case xproto.PropertyNotifyEvent:

		default:
			fmt.Printf("unhandled event: type %T\n%+v\n", e, e)
		}

	}

	close(w.events)
}
Beispiel #9
0
func (w *Window) handleEvents() {
	var noX int32 = 1<<31 - 1
	noX++
	var lastX, lastY int32 = noX, 0
	var button wde.Button

	downKeys := map[string]bool{}

	for {
		e, err := w.conn.WaitForEvent()

		// if err != nil {
		// 	fmt.Println("err:", err)
		// }
		if err == io.EOF {
			break
		}

		xgbutil.BeSafe(&err)

		switch e := e.(type) {

		case xgb.ButtonPressEvent:
			button = button | buttonForDetail(e.Detail)
			var bpe wde.MouseDownEvent
			bpe.Which = buttonForDetail(e.Detail)
			bpe.Where.X = int(e.EventX)
			bpe.Where.Y = int(e.EventY)
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- bpe

		case xgb.ButtonReleaseEvent:
			button = button & ^buttonForDetail(e.Detail)
			var bue wde.MouseUpEvent
			bue.Which = buttonForDetail(e.Detail)
			bue.Where.X = int(e.EventX)
			bue.Where.Y = int(e.EventY)
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- bue

		case xgb.LeaveNotifyEvent:
			var wee wde.MouseExitedEvent
			wee.Where.X = int(e.EventX)
			wee.Where.Y = int(e.EventY)
			if lastX != noX {
				wee.From.X = int(lastX)
				wee.From.Y = int(lastY)
			} else {
				wee.From.X = wee.Where.X
				wee.From.Y = wee.Where.Y
			}
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- wee
		case xgb.EnterNotifyEvent:
			var wee wde.MouseEnteredEvent
			wee.Where.X = int(e.EventX)
			wee.Where.Y = int(e.EventY)
			if lastX != noX {
				wee.From.X = int(lastX)
				wee.From.Y = int(lastY)
			} else {
				wee.From.X = wee.Where.X
				wee.From.Y = wee.Where.Y
			}
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			w.events <- wee

		case xgb.MotionNotifyEvent:
			var mme wde.MouseMovedEvent
			mme.Where.X = int(e.EventX)
			mme.Where.Y = int(e.EventY)
			if lastX != noX {
				mme.From.X = int(lastX)
				mme.From.Y = int(lastY)
			} else {
				mme.From.X = mme.Where.X
				mme.From.Y = mme.Where.Y
			}
			lastX = int32(e.EventX)
			lastY = int32(e.EventY)
			if button == 0 {
				w.events <- mme
			} else {
				var mde wde.MouseDraggedEvent
				mde.MouseMovedEvent = mme
				mde.Which = button
				w.events <- mde
			}

		case xgb.KeyPressEvent:
			var ke wde.KeyEvent
			code := keybind.LookupString(w.xu, e.State, e.Detail)
			ke.Key = keyForCode(code)
			w.events <- wde.KeyDownEvent(ke)
			downKeys[ke.Key] = true
			kpe := wde.KeyTypedEvent{
				KeyEvent: ke,
				Glyph:    letterForCode(code),
				Chord:    wde.ConstructChord(downKeys),
			}
			w.events <- kpe

		case xgb.KeyReleaseEvent:
			var ke wde.KeyUpEvent
			ke.Key = keyForCode(keybind.LookupString(w.xu, e.State, e.Detail))
			delete(downKeys, ke.Key)
			w.events <- ke

		case xgb.ConfigureNotifyEvent:
			var re wde.ResizeEvent
			re.Width = int(e.Width)
			re.Height = int(e.Height)
			if re.Width != w.width || re.Height != w.height {
				w.width, w.height = re.Width, re.Height
				w.buffer = image.NewRGBA(image.Rectangle{image.Point{0, 0}, image.Point{re.Width, re.Height}})
				w.events <- re
			}

		case xgb.ClientMessageEvent:
			if e.Format != 32 {
				break
			}
			name, err := xprop.AtomName(w.xu, e.Type)
			if err != nil {
				// TODO: log
				break
			}
			if name != "WM_PROTOCOLS" {
				break
			}
			name2, err := xprop.AtomName(w.xu, xgb.Id(e.Data.Data32[0]))
			if err != nil {
				// TODO: log
				break
			}
			if name2 == "WM_DELETE_WINDOW" {
				w.events <- wde.CloseEvent{}
			}

		case xgb.DestroyNotifyEvent:
		case xgb.ReparentNotifyEvent:
		case xgb.MapNotifyEvent:
		case xgb.UnmapNotifyEvent:
		case xgb.PropertyNotifyEvent:

		default:
			fmt.Printf("unhandled event: type %T\n%+v\n", e, e)
		}

	}

	close(w.events)
}
Beispiel #10
0
func main() {

	// Connect to the X server using the DISPLAY environment variable.
	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}

	// Anytime the keybind (mousebind) package is used, keybind.Initialize
	// *should* be called once. It isn't strictly necessary, but allows your
	// keybindings to persist even if the keyboard mapping is changed during
	// run-time. (Assuming you're using the xevent package's event loop.)
	// It also handles the case when your modifier map is changed.
	keybind.Initialize(X)

	// Create a new window. We will listen for key presses and translate them
	// only when this window is in focus. (Similar to how `xev` works.)
	win, err := xwindow.Generate(X)
	if err != nil {
		log.Fatalf("Could not generate a new window X id: %s", err)
	}
	win.Create(X.RootWin(), 0, 0, 500, 500, xproto.CwBackPixel, 0xffffffff)

	// Listen for Key{Press,Release} events.
	win.Listen(xproto.EventMaskKeyPress, xproto.EventMaskKeyRelease)

	// Map the window.
	win.Map()

	// Notice that we use xevent.KeyPressFun instead of keybind.KeyPressFun,
	// because we aren't trying to make a grab *and* because we want to listen
	// to *all* key press events, rather than just a particular key sequence
	// that has been pressed.
	wid := win.Id
	if flagRoot {
		wid = X.RootWin()
	}
	xevent.KeyPressFun(
		func(X *xgbutil.XUtil, e xevent.KeyPressEvent) {
			// keybind.LookupString does the magic of implementing parts of
			// the X Keyboard Encoding to determine an english representation
			// of the modifiers/keycode tuple.
			// N.B. It's working for me, but probably isn't 100% correct in
			// all environments yet.
			modStr := keybind.ModifierString(e.State)
			keyStr := keybind.LookupString(X, e.State, e.Detail)
			if len(modStr) > 0 {
				log.Printf("Key: %s-%s\n", modStr, keyStr)
			} else {
				log.Println("Key:", keyStr)
			}

			if keybind.KeyMatch(X, "Escape", e.State, e.Detail) {
				if e.State&xproto.ModMaskControl > 0 {
					log.Println("Control-Escape detected. Quitting...")
					xevent.Quit(X)
				}
			}
		}).Connect(X, wid)

	// If we want root, then we take over the entire keyboard.
	if flagRoot {
		if err := keybind.GrabKeyboard(X, X.RootWin()); err != nil {
			log.Fatalf("Could not grab keyboard: %s", err)
		}
		log.Println("WARNING: We are taking *complete* control of the root " +
			"window. The only way out is to press 'Control + Escape' or to " +
			"close the window with the mouse.")
	}

	// Finally, start the main event loop. This will route any appropriate
	// KeyPressEvents to your callback function.
	log.Println("Program initialized. Start pressing keys!")
	xevent.Main(X)
}