Beispiel #1
0
func makeSearchItems() int {
	indexer.Initialize(config.Config)
	/* Gotta populate the search index */
	nodes := make([]*node.Node, 4)
	roles := make([]*role.Role, 4)
	envs := make([]*environment.ChefEnvironment, 4)
	clients := make([]*client.Client, 4)
	dbags := make([]*databag.DataBag, 4)
	gob.Register(new(node.Node))
	gob.Register(new(role.Role))
	gob.Register(new(environment.ChefEnvironment))
	gob.Register(new(client.Client))
	gob.Register(new(databag.DataBag))

	for i := 0; i < 4; i++ {
		nodes[i], _ = node.New(fmt.Sprintf("node%d", i))
		nodes[i].Default["baz"] = fmt.Sprintf("borb")
		nodes[i].Default["blurg"] = fmt.Sprintf("b%d", i)
		nodes[i].Save()
		roles[i], _ = role.New(fmt.Sprintf("role%d", i))
		roles[i].Save()
		envs[i], _ = environment.New(fmt.Sprintf("env%d", i))
		envs[i].Save()
		clients[i], _ = client.New(fmt.Sprintf("client%d", i))
		clients[i].Save()
		dbags[i], _ = databag.New(fmt.Sprintf("databag%d", i))
		dbags[i].Save()
		dbi := make(map[string]interface{})
		dbi["id"] = fmt.Sprintf("dbi%d", i)
		dbi["foo"] = fmt.Sprintf("dbag_item_%d", i)
		dbags[i].NewDBItem(dbi)
	}
	node1 = nodes[0]
	node2 = nodes[1]
	node3 = nodes[2]
	node4 = nodes[3]
	role1 = roles[0]
	role2 = roles[1]
	role3 = roles[2]
	role4 = roles[3]
	env1 = envs[0]
	env2 = envs[1]
	env3 = envs[2]
	env4 = envs[3]
	client1 = clients[0]
	client2 = clients[1]
	client3 = clients[2]
	client4 = clients[3]
	dbag1 = dbags[0]
	dbag2 = dbags[1]
	dbag3 = dbags[2]
	dbag4 = dbags[3]

	/* Make this function return something so the compiler's happy building
	 * the tests. */
	return 1
}
Beispiel #2
0
func makeSearchItems() int {
	indexer.Initialize(config.Config)
	/* Gotta populate the search index */
	nodes := make([]*node.Node, 4)
	roles := make([]*role.Role, 4)
	envs := make([]*environment.ChefEnvironment, 4)
	clients := make([]*client.Client, 4)
	dbags := make([]*databag.DataBag, 4)
	gob.Register(new(node.Node))
	gob.Register(new(role.Role))
	gob.Register(new(environment.ChefEnvironment))
	gob.Register(new(client.Client))
	gob.Register(new(databag.DataBag))

	// circleci is sometimes weird about the index having everything. This
	// *never* comes up locally. ??? Could possibly be because the indexer
	// hasn't had a chance to finish indexing?
	reindexObjs := make([]indexer.Indexable, 0, 4*5)
	for i := 0; i < 4; i++ {
		nodes[i], _ = node.New(fmt.Sprintf("node%d", i))
		nodes[i].Default["baz"] = fmt.Sprintf("borb")
		nodes[i].Default["blurg"] = fmt.Sprintf("b%d", i)
		nodes[i].Save()
		roles[i], _ = role.New(fmt.Sprintf("role%d", i))
		roles[i].Save()
		envs[i], _ = environment.New(fmt.Sprintf("env%d", i))
		envs[i].Save()
		clients[i], _ = client.New(fmt.Sprintf("client%d", i))
		clients[i].Save()
		dbags[i], _ = databag.New(fmt.Sprintf("databag%d", i))
		dbags[i].Save()
		dbi := make(map[string]interface{})
		dbi["id"] = fmt.Sprintf("dbi%d", i)
		dbi["foo"] = fmt.Sprintf("dbag_item_%d", i)
		dbags[i].NewDBItem(dbi)
		reindexObjs = append(reindexObjs, nodes[i])
		reindexObjs = append(reindexObjs, roles[i])
		reindexObjs = append(reindexObjs, envs[i])
		reindexObjs = append(reindexObjs, clients[i])
		dbis, _ := dbags[i].AllDBItems()
		for _, d := range dbis {
			reindexObjs = append(reindexObjs, d)
		}
	}
	node1 = nodes[0]
	node2 = nodes[1]
	node3 = nodes[2]
	node4 = nodes[3]
	role1 = roles[0]
	role2 = roles[1]
	role3 = roles[2]
	role4 = roles[3]
	env1 = envs[0]
	env2 = envs[1]
	env3 = envs[2]
	env4 = envs[3]
	client1 = clients[0]
	client2 = clients[1]
	client3 = clients[2]
	client4 = clients[3]
	dbag1 = dbags[0]
	dbag2 = dbags[1]
	dbag3 = dbags[2]
	dbag4 = dbags[3]

	indexer.ClearIndex()
	indexer.ReIndex(reindexObjs)

	/* Make this function return something so the compiler's happy building
	 * the tests. */
	return 1
}