Beispiel #1
0
func (m *LoadBalancerMode) onMessage(client ProtocolClient, msg eventsMessage) {
	if msg.event != nil {
		if err := client.PublishEvent(msg.event); err != nil {
			msg.attemptsLeft--
			m.onFail(msg, err)
			return
		}
	} else {
		events := msg.events
		total := len(events)
		var backoffCount uint

		for len(events) > 0 {
			var err error

			events, err = client.PublishEvents(events)
			if err != nil {
				msg.attemptsLeft--

				// reset attempt count if subset of messages has been processed
				if len(events) < total {
					msg.attemptsLeft = m.maxAttempts
				}

				if err != ErrTempBulkFailure {
					// retry non-published subset of events in batch
					msg.events = events
					m.onFail(msg, err)
					return
				}

				if m.maxAttempts > 0 && msg.attemptsLeft <= 0 {
					// no more attempts left => drop
					outputs.SignalFailed(msg.signaler, err)
					return
				}

				// wait before retry
				backoff := time.Duration(int64(m.waitRetry) * (1 << backoffCount))
				if backoff > m.maxWaitRetry {
					backoff = m.maxWaitRetry
				} else {
					backoffCount++
				}
				select {
				case <-m.done: // shutdown
					outputs.SignalFailed(msg.signaler, err)
					return
				case <-time.After(backoff):
				}

				// reset total count for temporary failure loop
				total = len(events)
			}
		}
	}
	outputs.SignalCompleted(msg.signaler)
}
Beispiel #2
0
func (c *console) PublishEvent(
	s outputs.Signaler,
	ts time.Time,
	event common.MapStr,
) error {
	var jsonEvent []byte
	var err error

	if c.pretty {
		jsonEvent, err = json.MarshalIndent(event, "", "  ")
	} else {
		jsonEvent, err = json.Marshal(event)
	}
	if err != nil {
		logp.Err("Fail to convert the event to JSON: %s", err)
		outputs.SignalCompleted(s)
		return err
	}

	if err = writeBuffer(jsonEvent); err != nil {
		goto fail
	}
	if err = writeBuffer([]byte{'\n'}); err != nil {
		goto fail
	}

	outputs.SignalCompleted(s)
	return nil
fail:
	outputs.SignalFailed(s, err)
	return err
}
Beispiel #3
0
func (mh *testMessageHandler) acknowledgeMessage(m message) {
	if mh.response == CompletedResponse {
		outputs.SignalCompleted(m.context.signal)
	} else {
		outputs.SignalFailed(m.context.signal, nil)
	}
}
Beispiel #4
0
func (c *console) PublishEvent(
	s outputs.Signaler,
	opts outputs.Options,
	event common.MapStr,
) error {
	var jsonEvent []byte
	var err error

	if c.config.Pretty {
		jsonEvent, err = json.MarshalIndent(event, "", "  ")
	} else {
		jsonEvent, err = json.Marshal(event)
	}
	if err != nil {
		logp.Err("Fail to convert the event to JSON: %s", err)
		outputs.SignalCompleted(s)
		return err
	}

	if err = writeBuffer(jsonEvent); err != nil {
		goto fail
	}
	if err = writeBuffer([]byte{'\n'}); err != nil {
		goto fail
	}

	outputs.SignalCompleted(s)
	return nil
fail:
	if opts.Guaranteed {
		logp.Critical("Unable to publish events to console: %v", err)
	}
	outputs.SignalFailed(s, err)
	return err
}
Beispiel #5
0
func (m *LoadBalancerMode) onFail(msg eventsMessage, err error) {

	logp.Info("Error publishing events (retrying): %s", err)

	if ok := m.forwardEvent(m.retries, msg); !ok {
		outputs.SignalFailed(msg.signaler, err)
	}
}
Beispiel #6
0
// publish is used to publish events using the configured protocol client.
// It provides general error handling and back off support used on failed
// send attempts. To be used by PublishEvent and PublishEvents.
// The send callback will try to progress sending traffic and returns kind of
// progress made in ok or resetFail. If ok is set to true, send finished
// processing events. If ok is false but resetFail is set, send was partially
// successful. If send was partially successful, the fail counter is reset thus up
// to maxAttempts send attempts without any progress might be executed.
func (s *SingleConnectionMode) publish(
	signaler outputs.Signaler,
	opts outputs.Options,
	send func() (ok bool, resetFail bool),
) error {
	fails := 0
	var backoffCount uint
	var err error

	guaranteed := opts.Guaranteed || s.maxAttempts == 0
	for !s.closed && (guaranteed || fails < s.maxAttempts) {

		ok := false
		resetFail := false

		if err := s.connect(); err != nil {
			logp.Info("Connecting error publishing events (retrying): %s", err)
			goto sendFail
		}

		ok, resetFail = send()
		if !ok {
			goto sendFail
		}

		debug("send completed")
		outputs.SignalCompleted(signaler)
		return nil

	sendFail:
		fails++
		if resetFail {
			debug("reset fails")
			fails = 0
		}

		if !guaranteed && (s.maxAttempts > 0 && fails == s.maxAttempts) {
			// max number of attempts reached
			debug("max number of attempts reached")
			break
		}

		logp.Info("send fail")
		backoff := time.Duration(int64(s.waitRetry) * (1 << backoffCount))
		if backoff > s.maxWaitRetry {
			backoff = s.maxWaitRetry
		} else {
			backoffCount++
		}
		logp.Info("backoff retry: %v", backoff)
		time.Sleep(backoff)
	}

	debug("messages dropped")
	messagesDropped.Add(1)
	outputs.SignalFailed(signaler, err)
	return nil
}
Beispiel #7
0
func (out *redisOutput) BulkPublish(
	signal outputs.Signaler,
	ts time.Time,
	events []common.MapStr,
) error {
	if !out.connected {
		logp.Debug("output_redis", "Droping pkt ...")
		return errors.New("Not connected")
	}

	command := "RPUSH"
	if out.DataType == RedisChannelType {
		command = "PUBLISH"
	}

	if len(events) == 1 { // single event
		event := events[0]
		jsonEvent, err := json.Marshal(event)
		if err != nil {
			logp.Err("Fail to convert the event to JSON: %s", err)
			outputs.SignalCompleted(signal)
			return err
		}

		_, err = out.Conn.Do(command, out.Index, string(jsonEvent))
		outputs.Signal(signal, err)
		out.onFail(err)
		return err
	}

	for _, event := range events {
		jsonEvent, err := json.Marshal(event)
		if err != nil {
			logp.Err("Fail to convert the event to JSON: %s", err)
			continue
		}
		err = out.Conn.Send(command, out.Index, string(jsonEvent))
		if err != nil {
			outputs.SignalFailed(signal, err)
			out.onFail(err)
			return err
		}
	}
	if err := out.Conn.Flush(); err != nil {
		outputs.Signal(signal, err)
		out.onFail(err)
		return err
	}
	_, err := out.Conn.Receive()
	outputs.Signal(signal, err)
	out.onFail(err)
	return err
}
Beispiel #8
0
// publish is used to publish events using the configured protocol client.
// It provides general error handling and back off support used on failed
// send attempts. To be used by PublishEvent and PublishEvents.
// The send callback will try to progress sending traffic and returns kind of
// progress made in ok or resetFail. If ok is set to true, send finished
// processing events. If ok is false but resetFail is set, send was partially
// successful. If send was partially successful, the fail counter is reset thus up
// to maxAttempts send attempts without any progress might be executed.
func (s *SingleConnectionMode) publish(
	signaler outputs.Signaler,
	opts outputs.Options,
	send func() (ok bool, resetFail bool),
) error {
	fails := 0
	var err error

	guaranteed := opts.Guaranteed || s.maxAttempts == 0
	for !s.closed && (guaranteed || fails < s.maxAttempts) {

		ok := false
		resetFail := false

		if err := s.connect(); err != nil {
			logp.Info("Connecting error publishing events (retrying): %s", err)
			goto sendFail
		}

		ok, resetFail = send()
		if !ok {
			goto sendFail
		}

		debug("send completed")
		s.backoff.Reset()
		outputs.SignalCompleted(signaler)
		return nil

	sendFail:
		logp.Info("send fail")
		s.backoff.Wait()

		fails++
		if resetFail {
			debug("reset fails")
			fails = 0
		}

		if !guaranteed && (s.maxAttempts > 0 && fails == s.maxAttempts) {
			// max number of attempts reached
			debug("max number of attempts reached")
			break
		}
	}

	debug("messages dropped")
	messagesDropped.Add(1)
	outputs.SignalFailed(signaler, err)
	return nil
}
Beispiel #9
0
// publish is used to publish events using the configured protocol client.
// It provides general error handling and back off support used on failed
// send attempts. To be used by PublishEvent and PublishEvents.
// The send callback will try to progress sending traffic and returns kind of
// progress made in ok or resetFail. If ok is set to true, send finished
// processing events. If ok is false but resetFail is set, send was partially
// successful. If send was partially successful, the fail counter is reset thus up
// to maxAttempts send attempts without any progress might be executed.
func (f *FailOverConnectionMode) publish(
	signaler outputs.Signaler,
	opts outputs.Options,
	send func() (ok bool, resetFail bool),
) error {
	fails := 0
	var err error

	// TODO: we want back off support here? Fail over normally will try another
	// connection.

	guaranteed := opts.Guaranteed || f.maxAttempts == 0
	for !f.closed && (guaranteed || fails < f.maxAttempts) {
		ok := false
		resetFail := false

		if err = f.connect(f.active); err != nil {
			logp.Info("Connecting error publishing events (retrying): %s", err)
			goto sendFail
		}

		ok, resetFail = send()
		if !ok {
			goto sendFail
		}

		debug("send completed")
		outputs.SignalCompleted(signaler)
		return nil

	sendFail:
		fails++
		if resetFail {
			debug("reset fails")
			fails = 0
		}
		if !guaranteed && (f.maxAttempts > 0 && fails == f.maxAttempts) {
			// max number of attempts reached
			debug("max number of attempts reached")
			break
		}

		time.Sleep(f.waitRetry)
	}

	debug("messages dropped")
	messagesDropped.Add(1)
	outputs.SignalFailed(signaler, err)
	return nil
}
Beispiel #10
0
// publish is used to publish events using the configured protocol client.
// It provides general error handling and back off support used on failed
// send attempts. To be used by PublishEvent and PublishEvents.
// The send callback will try to progress sending traffic and returns kind of
// progress made in ok or resetFail. If ok is set to true, send finished
// processing events. If ok is false but resetFail is set, send was partially
// successful. If send was partially successful, the fail counter is reset thus up
// to maxAttempts send attempts without any progress might be executed.
func (s *SingleConnectionMode) publish(
	signaler outputs.Signaler,
	send func() (ok bool, resetFail bool),
) error {
	fails := 0
	var backoffCount uint
	var err error

	for !s.closed && (s.maxAttempts == 0 || fails < s.maxAttempts) {
		ok := false
		resetFail := false

		if err := s.connect(); err != nil {
			logp.Info("Connecting error publishing events (retrying): %s", err)
			goto sendFail
		}

		ok, resetFail = send()
		if !ok {
			goto sendFail
		}

		outputs.SignalCompleted(signaler)
		return nil

	sendFail:
		fails++
		if resetFail {
			fails = 0
		}
		if s.maxAttempts > 0 && fails == s.maxAttempts {
			// max number of attempts reached
			break
		}

		logp.Info("send fail")
		backoff := time.Duration(int64(s.waitRetry) * (1 << backoffCount))
		if backoff > s.maxWaitRetry {
			backoff = s.maxWaitRetry
		} else {
			backoffCount++
		}
		logp.Info("backoff retry: %v", backoff)
		time.Sleep(backoff)
	}

	outputs.SignalFailed(signaler, err)
	return nil
}
Beispiel #11
0
// publish is used to publish events using the configured protocol client.
// It provides general error handling and back off support used on failed
// send attempts. To be used by PublishEvent and PublishEvents.
// The send callback will try to progress sending traffic and returns kind of
// progress made in ok or resetFail. If ok is set to true, send finished
// processing events. If ok is false but resetFail is set, send was partially
// successful. If send was partially successful, the fail counter is reset thus up
// to maxAttempts send attempts without any progress might be executed.
func (f *FailOverConnectionMode) publish(
	signaler outputs.Signaler,
	send func() (ok bool, resetFail bool),
) error {
	fails := 0
	var err error

	// TODO: we want back off support here? Fail over normally will try another
	// connection.

	for !f.closed && (f.maxAttempts == 0 || fails < f.maxAttempts) {
		ok := false
		resetFail := false

		if err = f.connect(f.active); err != nil {
			logp.Info("Connecting error publishing events (retrying): %s", err)
			goto sendFail
		}

		ok, resetFail = send()
		if !ok {
			goto sendFail
		}

		outputs.SignalCompleted(signaler)
		return nil

	sendFail:
		fails++
		if resetFail {
			fails = 0
		}
		if f.maxAttempts > 0 && fails == f.maxAttempts {
			// max number of attempts reached
			break
		}

		time.Sleep(f.waitRetry)
	}

	outputs.SignalFailed(signaler, err)
	return nil
}
Beispiel #12
0
func (c *cmp) PublishEvent(
	s outputs.Signaler,
	opts outputs.Options,
	event common.MapStr,
) error {
	var err error

	if err = postToCmp(c, event); err != nil {
		goto fail
	}

	outputs.SignalCompleted(s)
	return nil
fail:
	if opts.Guaranteed {
		logp.Critical("Unable to publish events to cmp: %v", err)
	}
	outputs.SignalFailed(s, err)
	return err
}
Beispiel #13
0
// dropping is called when a message is dropped. It updates the
// relevant counters and sends a failed signal.
func dropping(msg eventsMessage, ws *common.WorkerSignal) {
	debug("messages dropped")
	messagesDropped.Add(1)
	outputs.SignalFailed(msg.signaler, nil)
	ws.DoneEvent()
}
Beispiel #14
0
func stopQueue(qu chan message) {
	close(qu)
	for msg := range qu { // clear queue and send fail signal
		outputs.SignalFailed(msg.context.signal, nil)
	}
}
Beispiel #15
0
// dropping is called when a message is dropped. It updates the
// relevant counters and sends a failed signal.
func dropping(msg eventsMessage) {
	messagesDropped.Add(1)
	outputs.SignalFailed(msg.signaler, nil)
}
Beispiel #16
0
func (m *LoadBalancerMode) onMessage(
	backoff *backoff,
	client ProtocolClient,
	msg eventsMessage,
) (bool, error) {

	done := false
	if msg.event != nil {
		err := client.PublishEvent(msg.event)
		done = !backoff.WaitOnError(err)
		if err != nil {
			if msg.attemptsLeft > 0 {
				msg.attemptsLeft--
			}
			m.onFail(msg, err)
			return done, err
		}
	} else {
		events := msg.events
		total := len(events)

		for len(events) > 0 {
			var err error

			events, err = client.PublishEvents(events)
			done = !backoff.WaitOnError(err)
			if done && err != nil {
				outputs.SignalFailed(msg.signaler, err)
				return done, err
			}

			if err != nil {
				if msg.attemptsLeft > 0 {
					msg.attemptsLeft--
				}

				// reset attempt count if subset of messages has been processed
				if len(events) < total && msg.attemptsLeft >= 0 {
					debug("reset fails")
					msg.attemptsLeft = m.maxAttempts
				}

				if err != ErrTempBulkFailure {
					// retry non-published subset of events in batch
					msg.events = events
					m.onFail(msg, err)
					return done, err
				}

				if m.maxAttempts > 0 && msg.attemptsLeft == 0 {
					// no more attempts left => drop
					dropping(msg)
					return done, err
				}

				// reset total count for temporary failure loop
				total = len(events)
			}
		}
	}

	outputs.SignalCompleted(msg.signaler)
	return done, nil
}
Beispiel #17
0
func (m *LoadBalancerMode) publishEventsMessage(msg eventsMessage) error {
	if ok := m.forwardEvent(m.work, msg); !ok {
		outputs.SignalFailed(msg.signaler, nil)
	}
	return nil
}