Beispiel #1
0
func stateJobs(jobs []params.MachineJob) ([]state.MachineJob, error) {
	newJobs := make([]state.MachineJob, len(jobs))
	for i, job := range jobs {
		newJob, err := state.MachineJobFromParams(job)
		if err != nil {
			return nil, err
		}
		newJobs[i] = newJob
	}
	return newJobs, nil
}
Beispiel #2
0
// initBootstrapMachine initializes the initial bootstrap machine in state.
func initBootstrapMachine(c ConfigSetter, st *state.State, cfg BootstrapMachineConfig) (*state.Machine, error) {
	logger.Infof("initialising bootstrap machine with config: %+v", cfg)

	jobs := make([]state.MachineJob, len(cfg.Jobs))
	for i, job := range cfg.Jobs {
		machineJob, err := state.MachineJobFromParams(job)
		if err != nil {
			return nil, fmt.Errorf("invalid bootstrap machine job %q: %v", job, err)
		}
		jobs[i] = machineJob
	}
	m, err := st.AddOneMachine(state.MachineTemplate{
		Addresses:               cfg.Addresses,
		Series:                  version.Current.Series,
		Nonce:                   state.BootstrapNonce,
		Constraints:             cfg.Constraints,
		InstanceId:              cfg.InstanceId,
		HardwareCharacteristics: cfg.Characteristics,
		Jobs: jobs,
	})
	if err != nil {
		return nil, fmt.Errorf("cannot create bootstrap machine in state: %v", err)
	}
	if m.Id() != BootstrapMachineId {
		return nil, fmt.Errorf("bootstrap machine expected id 0, got %q", m.Id())
	}
	// Read the machine agent's password and change it to
	// a new password (other agents will change their password
	// via the API connection).
	logger.Debugf("create new random password for machine %v", m.Id())

	newPassword, err := utils.RandomPassword()
	if err != nil {
		return nil, err
	}
	if err := m.SetPassword(newPassword); err != nil {
		return nil, err
	}
	if err := m.SetMongoPassword(newPassword); err != nil {
		return nil, err
	}
	c.SetPassword(newPassword)
	return m, nil
}