Beispiel #1
0
func (d *Director) PlayGame(path string) {
	hash, err := hashFile(path)
	if err != nil {
		log.Fatalln(err)
	}
	console, err := nes.NewConsole(path)
	if err != nil {
		log.Fatalln(err)
	}
	d.SetView(NewGameView(d, console, path, hash))
}
Beispiel #2
0
func testRom(path string) (err error) {
	defer func() {
		if r := recover(); r != nil {
			err = r.(error)
		}
	}()
	console, err := nes.NewConsole(path)
	if err != nil {
		return err
	}
	console.StepSeconds(3)
	return nil
}