Beispiel #1
0
func (self *move) adjudicateRetreatPhase(r dip.Resolver) error {
	for prov, order := range r.Orders() {
		if prov.Super() != self.targets[0].Super() && order.Type() == cla.Move && order.Targets()[1].Super() == self.targets[1].Super() {
			return cla.ErrBounce{order.Targets()[0]}
		}
	}
	return nil
}
Beispiel #2
0
func (self *disband) adjudicateBuildPhase(r dip.Resolver) error {
	unit, _, _ := r.Unit(self.targets[0])
	_, disbands, _ := cla.AdjustmentStatus(r, unit.Nation)
	if len(disbands) == 0 || self.at.After(disbands[len(disbands)-1].At()) {
		return cla.ErrIllegalDisband
	}
	return nil
}
Beispiel #3
0
func (self *move) adjudicateAgainstCompetition(r dip.Resolver, forbiddenSupporter *dip.Nation) error {
	_, competingOrders, competingUnits := r.Find(func(p dip.Province, o dip.Order, u *dip.Unit) bool {
		return o != nil && u != nil && o.Type() == cla.Move && o.Targets()[0] != self.targets[0] && self.targets[1].Super() == o.Targets()[1].Super()
	})
	for index, competingOrder := range competingOrders {
		var forbiddenSupporters []dip.Nation
		if forbiddenSupporter != nil {
			forbiddenSupporters = append(forbiddenSupporters, *forbiddenSupporter)
		}
		attackStrength := cla.MoveSupport(r, self.targets[0], self.targets[1], forbiddenSupporters) + 1
		dip.Logf("'%v' vs '%v': %v", self, competingOrder, attackStrength)
		if as := cla.MoveSupport(r, competingOrder.Targets()[0], competingOrder.Targets()[1], nil) + 1; as >= attackStrength {
			if cla.MustConvoy(r, competingOrder.Targets()[0]) {
				if cla.AnyConvoyPath(r, competingOrder.Targets()[0], competingOrder.Targets()[1], true, nil) != nil {
					dip.Logf("'%v' vs '%v': %v", competingOrder, self, as)
					r.AddBounce(self.targets[0], self.targets[1])
					return cla.ErrBounce{competingOrder.Targets()[0]}
				}
			} else {
				dip.Logf("H2HDisl(%v)", self.targets[1])
				dip.Indent("  ")
				if dislodgers, _, _ := r.Find(func(p dip.Province, o dip.Order, u *dip.Unit) bool {
					res := o != nil && // is an order
						u != nil && // is a unit
						o.Type() == cla.Move && // move
						o.Targets()[1].Super() == competingOrder.Targets()[0].Super() && // against the competition
						o.Targets()[0].Super() == competingOrder.Targets()[1].Super() && // from their destination
						u.Nation != competingUnits[index].Nation // not from themselves
					if res {
						if !cla.MustConvoy(r, o.Targets()[0]) && r.Resolve(p) == nil {
							return true
						}
					}
					return false
				}); len(dislodgers) == 0 {
					dip.DeIndent()
					dip.Logf("Not dislodged")
					dip.Logf("'%v' vs '%v': %v", competingOrder, self, as)
					r.AddBounce(self.targets[0], self.targets[1])
					return cla.ErrBounce{competingOrder.Targets()[0]}
				} else {
					dip.DeIndent()
					dip.Logf("Dislodged by %v", dislodgers)
				}
			}
		} else {
			dip.Logf("'%v' vs '%v': %v", competingOrder, self, as)
		}
	}
	return nil
}
Beispiel #4
0
func (self *move) adjudicateMovementPhase(r dip.Resolver) error {
	unit, _, _ := r.Unit(self.targets[0])

	convoyed := cla.MustConvoy(r, self.targets[0])
	if convoyed {
		if cla.AnyConvoyPath(r, self.targets[0], self.targets[1], true, nil) == nil {
			return cla.ErrMissingConvoyPath
		}
	}

	if err := self.adjudicateAgainstCompetition(r, nil); err != nil {
		return err
	}

	var forbiddenSupporter *dip.Nation
	// at destination
	if victim, _, hasVictim := r.Unit(self.targets[1]); hasVictim {
		forbiddenSupporter = &victim.Nation
		attackStrength := cla.MoveSupport(r, self.targets[0], self.targets[1], []dip.Nation{victim.Nation}) + 1
		order, prov, _ := r.Order(self.targets[1])
		dip.Logf("'%v' vs '%v': %v", self, order, attackStrength)
		if order.Type() == cla.Move {
			victimConvoyed := cla.MustConvoy(r, order.Targets()[0])
			if !convoyed && !victimConvoyed && order.Targets()[1].Super() == self.targets[0].Super() {
				as := cla.MoveSupport(r, order.Targets()[0], order.Targets()[1], []dip.Nation{unit.Nation}) + 1
				dip.Logf("'%v' vs '%v': %v", order, self, as)
				if victim.Nation == unit.Nation || as >= attackStrength {
					return cla.ErrBounce{self.targets[1]}
				}
			} else {
				dip.Logf("Esc(%v)", order.Targets()[0])
				dip.Indent("  ")
				if err := r.Resolve(prov); err == nil {
					dip.DeIndent()
					dip.Logf("Success")
					forbiddenSupporter = nil
				} else {
					dip.DeIndent()
					dip.Logf("Failure: %v", err)
					if victim.Nation == unit.Nation || 1 >= attackStrength {
						return cla.ErrBounce{self.targets[1]}
					}
				}
			}
		} else {
			hs := cla.HoldSupport(r, self.targets[1]) + 1
			dip.Logf("'%v': %v", order, hs)
			if victim.Nation == unit.Nation || hs >= attackStrength {
				return cla.ErrBounce{self.targets[1]}
			}
		}
	}

	if err := self.adjudicateAgainstCompetition(r, forbiddenSupporter); err != nil {
		return err
	}

	return nil
}
Beispiel #5
0
func (self *move) Adjudicate(r dip.Resolver) error {
	if r.Phase().Type() == cla.Movement {
		return self.adjudicateMovementPhase(r)
	}
	return self.adjudicateRetreatPhase(r)
}
Beispiel #6
0
func (self *disband) Adjudicate(r dip.Resolver) error {
	if r.Phase().Type() == cla.Adjustment {
		return self.adjudicateBuildPhase(r)
	}
	return self.adjudicateRetreatPhase(r)
}