Beispiel #1
0
func (vst Visitor) Run() { // Any runner should have the Run method
	fmt.Printf("%-6.3f \t Visitor %v arrives \n", godes.GetSystemTime(), vst.number)
	tableBusy.Wait(false) // this will wait till the tableBusy control becomes false
	tableBusy.Set(true)   // sets the tableBusy control to true - the table is busy
	fmt.Printf("%-6.3f \t Visitor %v gets the table \n", godes.GetSystemTime(), vst.number)
	godes.Advance(service.Get(10, 60)) //the function advance the simulation time by the value in the argument
	tableBusy.Set(false)               // sets the tableBusy control to false - the table is idle
	fmt.Printf("%-6.3f \t Visitor %v leaves \n", godes.GetSystemTime(), vst.number)
}
Beispiel #2
0
func main() {
	for runs := 0; runs < 5; runs++ {
		for i := 0; i < 2; i++ {
			godes.AddRunner(&Waiter{&godes.Runner{}, i})
		}
		godes.Run()
		for {
			visitorArrivalQueue.Place(Visitor{visitorsCount})
			waitersSwt.Set(true)
			godes.Advance(arrival.Get(0, 30))
			visitorsCount++
			if godes.GetSystemTime() > shutdown_time {
				break
			}
		}
		waitersSwt.Set(true)
		godes.WaitUntilDone() // waits for all the runners to finish the Run()
		fmt.Printf(" Run # %v  %v  \n", runs, visitorArrivalQueue)
		//clear after each run
		arrival.Clear()
		service.Clear()
		waitersSwt.Clear()
		visitorArrivalQueue.Clear()
		godes.Clear()

	}
}
Beispiel #3
0
func (machine *Machine) Run() {
	for {
		godes.Advance(processingGen.Get(PT_MEAN, PT_SIGMA))
		machine.partsCount = machine.partsCount + 1
		if godes.GetSystemTime() > SHUT_DOWN_TIME {
			break
		}
	}
}
Beispiel #4
0
func (customer *Customer) Run() {

	arrivalTime := godes.GetSystemTime()
	patience := patienceGen.Get(MIN_PATIENCE, MAX_PATIENCE)
	fmt.Printf("  %6.3f  Customer %v : Here I am   My patience=%6.3f  \n", godes.GetSystemTime(), customer.name, patience)

	counterAvailable.WaitAndTimeout(true, patience)
	if !counterAvailable.GetState() {
		fmt.Printf("  %6.3f  Customer %v : RENEGED after  %6.3f \n", godes.GetSystemTime(), customer.name, godes.GetSystemTime()-arrivalTime)
	} else {
		counterAvailable.Set(false)

		fmt.Printf("  %6.3f  Customer %v : Waited %6.3f \n", godes.GetSystemTime(), customer.name, godes.GetSystemTime()-arrivalTime)
		godes.Advance(serviceGen.Get(1 / SERVICE_TIME))
		fmt.Printf("  %6.3f  Customer %v : Finished \n", godes.GetSystemTime(), customer.name)
		counterAvailable.Set(true)

	}

}
Beispiel #5
0
func (waiter *Waiter) Run() {

	for {
		waitersSwt.Wait(true)
		if visitorArrivalQueue.Len() > 0 {
			visitor := visitorArrivalQueue.Get()
			if visitorArrivalQueue.Len() == 0 {
				waitersSwt.Set(false)
			}
			fmt.Printf("%-6.3f \t Visitor %v is invited by waiter %v  \n", godes.GetSystemTime(), visitor.(Visitor).id, waiter.id)
			godes.Advance(service.Get(10, 60)) //advance the simulation time by the visitor service time
			fmt.Printf("%-6.3f \t Visitor %v leaves \n", godes.GetSystemTime(), visitor.(Visitor).id)

		}
		if godes.GetSystemTime() > shutdown_time && visitorArrivalQueue.Len() == 0 {
			fmt.Printf("%-6.3f \t Waiter  %v ends the work \n", godes.GetSystemTime(), waiter.id)
			break
		}
	}
}
Beispiel #6
0
func main() {

	for i := 0; i < 2; i++ {
		godes.AddRunner(&Waiter{&godes.Runner{}, i})
	}
	godes.Run()
	for {

		visitorArrivalQueue.Place(Visitor{visitorsCount})
		fmt.Printf("%-6.3f \t Visitor %v arrives \n", godes.GetSystemTime(), visitorsCount)
		waitersSwt.Set(true)
		godes.Advance(arrival.Get(0, 30))
		visitorsCount++
		if godes.GetSystemTime() > shutdown_time {
			break
		}
	}
	waitersSwt.Set(true)
	godes.WaitUntilDone() // waits for all the runners to finish the Run()
	fmt.Printf("Average Waiting Time %6.3f  \n", visitorArrivalQueue.GetAverageTime())
}
Beispiel #7
0
func (machineRepair *MachineRepair) Run() {
	machine := machineRepair.machine
	for {
		godes.Advance(breaksGen.Get(1 / MTTF))
		if machine.GetState() == godes.RUNNER_STATE_SCHEDULED {
			breakTime := godes.GetSystemTime()
			//interrupt machine
			godes.Interrupt(machine)
			repairManAvailableSwt.Wait(true)
			//repair
			repairManAvailableSwt.Set(false)
			godes.Advance(processingGen.Get(REPAIR_TIME, REPAIR_TIME_SIGMA))
			//release repairman
			repairManAvailableSwt.Set(true)
			//resume machine and change the scheduled time to compensate the idle time
			godes.Resume(machine, godes.GetSystemTime()-breakTime)
		}

		if godes.GetSystemTime() > SHUT_DOWN_TIME {
			break
		}
	}
}
Beispiel #8
0
func main() {
	var shutdown_time float64 = 8 * 60
	godes.Run()
	for {
		//godes.GetSystemTime() is the current simulation time
		if godes.GetSystemTime() < shutdown_time {
			//the function acivates the Runner
			godes.AddRunner(Visitor{&godes.Runner{}, visitorsCount})
			godes.Advance(arrival.Get(0, 70))
			visitorsCount++
		} else {
			break
		}
	}
	godes.WaitUntilDone() // waits for all the runners to finish the Run()
}
Beispiel #9
0
func (waiter *Waiter) Run() {
	for {
		waitersSwt.Wait(true)
		if visitorArrivalQueue.Len() > 0 {
			visitorArrivalQueue.Get()
			if visitorArrivalQueue.Len() == 0 {
				waitersSwt.Set(false)
			}
			godes.Advance(service.Get(10, 60)) //advance the simulation time by the visitor service time

		}
		if godes.GetSystemTime() > shutdown_time && visitorArrivalQueue.Len() == 0 {
			break
		}

	}
}
Beispiel #10
0
func (vst *Visitor) Run() { // Any runner should have the Run method
	fmt.Printf(" %-6.3f \t Visitor # %v arrives \n", godes.GetSystemTime(), vst.number)
}