Beispiel #1
0
func (m *PU_Map) AddTile(_x int, _y int) *PU_Tile {
	var index int64 = pos.Hash(_x, _y, 0)
	tile, present := m.tileMap[index]
	if !present {
		tile = NewTile(_x, _y)
		m.tileMap[index] = tile
	}
	return tile
}
Beispiel #2
0
func (m *PU_Map) GetTile(_x int, _y int) *PU_Tile {
	var index int64 = pos.Hash(_x, _y, 0)
	tile := m.tileMap[index]
	return tile
}