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Surviveler

Surviveler is a real-time role playing game in which players face a zombie apocalypse while being trapped inside the building of an IT company named Develer Corporation.

Assets

Game data is not included in this repository and is not publicly available, you'll need to obtain your copy of game assets via one of authorized game distribution services. In case you already have a licensed copy of the game, then you can use the assets from it either by copying them or creating a symlink to data directory in project's root, for example:

ln -s /path/to/data data

Quick setup

A convenience bootstrap script is provided to quickly setup the project by automatically downloading and building dependencies and installing client and server executables into a local directory. As the rest of the project, it requires Python 3.5 minimum, and could be executed by simply issuing the following command from the project's root directory:

python3.5 bootstrap.py

On success, server and client can be launched from project's root as simple as:

bin/server

and in another terminal:

bin/client

Surviveler server

Requirements

Go Version

Go 1.8 is required.

Go dependencies management

It is the developer responsibility to maintain the content of the version controlled src/server/vendor directory, by keeping updated the set of Git submodules required by the server.

Build

Set your $GOPATH

Set your $GOPATH to absolute path to the directory where this README file is located, a convenient bash command for this could be:

export GOPATH=$PWD

Build and install

In order to build, at once, the dependencies and the server executable (originally called server), just type:

go install server

On success, as for any other Go project, bin/ and pkg/ directories will be created where binaries and build files will be placed.

Run

To start the server, just run:

bin/server

NOTE: The server will need game assets to be in data/ directory.

Configuration

You can specify a certain number of options at server startup, a short usage help is available by specifying -h flag when running the server:

$ bin/server -h
NAME:
   server - Surviveler server

USAGE:
   server [global options] command [command options] [arguments...]

VERSION:
   0.0.0

COMMANDS:
GLOBAL OPTIONS:
   --port value                 Server listening port (TCP)
   --log-level value            Server logging level (Debug, Info, Warning, Error)
   --logic-tick-period value    Period in millisecond of the ticker that updates game logic (default: 0)
   --send-tick-period value     Period in millisecond of the ticker that sends the gamestate to clients (default: 0)
   --time-factor value          Game time speed multiplier (default: 0)
   --night-starting-time value  The night starting time in minutes from midnight (default: 0)
   --night-ending-time value    The night ending time in minutes from midnight (default: 0)
   --game-starting-time value   The games tarting time in minutes from midnight (default: 0)
   --telnet-port value          Any port different than 0 enables the telnet server (disabled by defaut)
   --assets value               Path to the game assets package
   --inifile value              Path to the server configuration file
   --help, -h                   show help
   --version, -v                print the version

Example of server port change:

$ bin/server --port 12345

Every command line flag can also be specified in a .ini file, which keys are the same than the command line flags. Inifile sections are ignored. In order to instruct the server to read the configuration parameters from file, provide the path to the ini file with the --config flag, as in:

$ bin/server --inifile /home/surviveler/home-lan-party.ini

Admin mode with the telnet server

The embedded telnet server is enabled by setting the telnet-port option.

$ bin/server --telnet-port 2244

To use the telnet interface, start your favourite telnet client by specifying the configured port:

$ telnet server-ip 2244

Issue help on the telnet line to have a list of available commands, then help command or command -h or also command --help which will provide you with the list of UNIX-like options accepted by command in question.

Example session:

surviveler> clients
connected clients:
 * John Doe - 0
 * Jane Doe - 1

surviveler> kick -id 0
client 0 has been kicked out

Enjoy!

Surviveler client

The client is written in Python language and has a number of external dependencies. First thing to do is to create an isolated environment for development and install the needed dependencies. Common setup routines are given below for Bash and Fish shell users.

NOTE: Python 3.5+ is required.

Using virtualenv or venv Python module

Ensure you have virtualenv utility installed and then just type:

virtualenv --python python3.5 .

The venv Python module could be used too for the purpose:

python3.5 -m venv .

Once done, to make the just created environment active source the activation script:

# Bash
. bin/activate

# Fish
. bin/activate.fish

Using virtualfish

To use the fish shell at your best you should install globally virtualfish with

pip install virtualfish

# Create the environment and activate it (python3 is the python executable you
# want to use)
vf new -p python3 surviveler
vf activate surviveler

# When in surviveler/client with the environment activated you can optionally
# connect it so that it's being activated autmatically every time you enter in
# the directory
vf connect

Congratulations, you have a working environment using virtualfish.

External dependencies

On certain systems, such as Linux, you may need to install libjpeg-dev and libglew-dev.

Installing dependencies with pip

Once the environment is set up and active, the following command should do the trick.

pip install -r requirements.txt

Running

To start the client, execute main.py with the interpreter installed in development environment from client's top directory:

python src/client/main.py

NOTE: The client will need game assets to be in data/ directory.

Configuration

It is possible to tweak various game settings by modifying the config/game.ini config file. Some useful parameters that can be changed are:

[Network]

Network related configuration section.

ServerIPAddress

IP address of the server to connect to.

[Logging]

Game logging system configuration section.

Level

Is the level of logging for the client, possible values are:

  • NOTSET: I have no idea about what this level means, actually.
  • DEBUG: huge amount of noise, useful for debug, useless for anything else and slows the game a lot.
  • INFO: main pieces of information about the game. No spam.
  • WARNING: not used yet.
  • ERROR: not used yet.
  • CRITICAL: not used yet.

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RPG survival game in which ordinary developers struggle for they lives in most idiotic ways.

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