DFA inspired text-based game engine
Creators: Sean Anderson Kieron Gillespie Samuel Payson Kevin Reid
Maintainer: Sean Anderson fnordit@gmail.com
License: GPLv3 This file is part of Plotomaton.
Plotomaton is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Plotomaton is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Plotomaton. If not, see <http://www.gnu.org/licenses/>.
Project History
Plotomaton started when, in the summer of 2011, I played a bunch of text based adventure games. That fall, Sam, Kieron, Kevin and I needed a project for a software design and development class, so we made the system. It was originally housed on the Clarkson Open Source Institute's servers, but got deleted at some point, so in fall of 2012 when I started working on it again I put it up here.
Installation:
Step 1: install go
Step 2: install git
Step 3: set up remote git repository
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Create a directory and go there
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git init
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git remote add origin https://github.com/fnordit/Plotomaton.git
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git pull origin master
Step 4: export GOPATH="/home/[USR]/[DIR]/"
Step 5: create src/textui/[INPUT]
We already have src/textui/test for an example.
Step 6: go run textui.go [INPUT]
Use number keys to choose options.