/
main.go
77 lines (60 loc) · 1.61 KB
/
main.go
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package main
import (
"fmt"
tb "github.com/nsf/termbox-go"
// "flag"
"time"
"encode/json"
nr "netrogue"
)
//go:generate go get -u github.com/nsf/termbox-go
//go:generate cd net-rogue && ./install_netrogue_lib.sh
//go:generate go build -i -o encMaps encMaps/encoder.go
//go:generate go build -i -o encPlayer encPlayer/encoder.go
//go:generate go build -i -o NetRogue
/* loads json-encoded maps from the maps folder hierarchy into a world array */
func loadWorld() {
}
/* draws the screen (continual loop) */
func draw(w, h int) {
defer tb.Flush()
for {
tb.Flush()
time.Sleep(20 * time.Millisecond)
}
}
/* check checks the error err for an error and crashes the program if != nil */
func check(err error) {
if err != nil {
termbox.Close()
fmt.Printf("%v\n", err)
os.Exit(1)
}
}
/* A multiplayer rogue-like in the spirit of TOAG, but implemented in termbox-go */
func main() {
//flag.Parse()
/* start network handling and channels */
max_dimensions := 80*24
screen := make([]nr.Sprite, max_dimensions)
world := loadWorld()
/* initialize termbox interface */
err := tb.Init()
check(err)
tb.SetInputMode(tb.InputAlt)
w, h := tb.Size()
tb.Clear(tb.ColorBlack, tb.ColorBlack)
tb.Flush()
go draw(w, h)
for run := true;run == true; {
switch ev := tb.PollEvent(); ev.Type {
case tb.EventKey:
//key := ev.Ch
if ev.Key == tb.KeyCtrlQ {
tb.Flush()
run = false
}
default:
}
}
}