/
utils.go
197 lines (172 loc) · 4.46 KB
/
utils.go
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// Copyright (c) 2012 by Lecture Hall Games Authors.
// All source files are distributed under the Simplified BSD License.
package main
import (
"github.com/0xe2-0x9a-0x9b/Go-SDL/sdl"
"github.com/banthar/gl"
"image"
"image/color"
"image/draw"
_ "image/png"
"math"
"os"
"unsafe"
)
type Vector struct {
x float32
y float32
}
func (v Vector) Normalized() Vector {
length := float32(math.Sqrt(float64(v.x*v.x + v.y*v.y)))
if length == 0 {
return Vector{0, 0}
}
return Vector{v.x / length, v.y / length}
}
func (v *Vector) Normalize() {
length := float32(math.Sqrt(float64(v.x*v.x + v.y*v.y)))
if length == 0 {
v.x = 0
v.y = 0
} else {
v.x = v.x / length
v.y = v.y / length
}
}
func (v Vector) Length() float32 {
return float32(math.Sqrt(float64(v.x*v.x + v.y*v.y)))
}
func (v Vector) CrossProd(v2 Vector) float32 {
return v.x*v2.y - v.y*v2.x
}
func (lhs Vector) Mul(rhs Vector) float32 {
return lhs.x*rhs.x + lhs.y*rhs.y
}
func (lhs Vector) MulScalar(rhs float32) Vector {
return Vector{lhs.x * rhs, lhs.y * rhs}
}
func (lhs Vector) DivScalar(rhs float32) Vector {
return lhs.MulScalar(1 / rhs)
}
func (lhs Vector) Add(rhs Vector) Vector {
return Vector{lhs.x + rhs.x, lhs.y + rhs.y}
}
func (lhs Vector) Sub(rhs Vector) Vector {
return lhs.Add(rhs.MulScalar(-1))
}
func (v Vector) Rotate(angle float32) Vector {
return Vector{
(v.x*float32(math.Cos(float64(angle))) -
v.y*float32(math.Sin(float64(angle)))),
(v.x*float32(math.Sin(float64(angle))) +
v.y*float32(math.Cos(float64(angle)))),
}
}
func (v Vector) Project(v2 Vector) (Vector, float32) {
dot := v.Mul(v2) / v2.Length()
return v2.Normalized().MulScalar(dot), dot
}
type Sprite struct {
img *image.RGBA
tex gl.Texture
width float32
height float32
}
func uploadTexture(img *image.RGBA) gl.Texture {
gl.Enable(gl.TEXTURE_2D)
tex := gl.GenTexture()
tex.Bind(gl.TEXTURE_2D)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexImage2D(gl.TEXTURE_2D, 0, 4, img.Bounds().Max.X, img.Bounds().Max.Y,
0, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix)
gl.Disable(gl.TEXTURE_2D)
return tex
}
func NewSprite(path string, width, height float32) (*Sprite, error) {
img, err := LoadImageRGBA(path)
if err != nil {
return nil, err
}
tex := uploadTexture(img)
return &Sprite{img, tex, width, height}, nil
}
func NewSpriteFromSurface(surface *sdl.Surface) *Sprite {
img := image.NewRGBA(image.Rect(0, 0, int(surface.W), int(surface.H)))
b := img.Bounds()
bpp := int(surface.Format.BytesPerPixel)
for y := b.Min.Y; y < b.Max.Y; y++ {
for x := b.Min.X; x < b.Max.X; x++ {
pixel := uintptr(unsafe.Pointer(surface.Pixels))
pixel += uintptr(y*int(surface.Pitch) + x*bpp)
p := (*color.RGBA)(unsafe.Pointer(pixel))
img.SetRGBA(x, y, *p)
}
}
tex := uploadTexture(img)
return &Sprite{img, tex, float32(b.Max.X), float32(b.Max.Y)}
}
func (s *Sprite) Draw(x, y, angle, scale float32, blend bool) {
gl.Enable(gl.TEXTURE_2D)
gl.Disable(gl.COLOR_MATERIAL)
if blend {
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.BLEND)
} else {
gl.Disable(gl.BLEND)
gl.BlendFunc(gl.ONE, gl.ZERO)
}
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Translatef(x, y, 0)
gl.Rotatef(angle*360/(2*math.Pi), 0, 0, 1)
gl.Scalef(scale, scale, 1)
s.tex.Bind(gl.TEXTURE_2D)
gl.Begin(gl.QUADS)
gl.Color3f(1, 1, 1)
gl.TexCoord2d(0, 0)
gl.Vertex3f(-0.5*s.width, -0.5*s.height, 0)
gl.TexCoord2d(1, 0)
gl.Vertex3f(0.5*s.width, -0.5*s.height, 0)
gl.TexCoord2d(1, 1)
gl.Vertex3f(0.5*s.width, 0.5*s.height, 0)
gl.TexCoord2d(0, 1)
gl.Vertex3f(-0.5*s.width, 0.5*s.height, 0)
gl.End()
gl.Disable(gl.TEXTURE_2D)
gl.Disable(gl.BLEND)
}
func LoadImageRGBA(path string) (*image.RGBA, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
if rgba, ok := img.(*image.RGBA); ok {
return rgba, nil
}
rgba := image.NewRGBA(img.Bounds())
draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src)
return rgba, nil
}
func LoadImageGray(path string) (*image.Gray, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
if gray, ok := img.(*image.Gray); ok {
return gray, nil
}
gray := image.NewGray(img.Bounds())
draw.Draw(gray, gray.Bounds(), img, image.Point{0, 0}, draw.Src)
return gray, nil
}