/
manfred_game.go
179 lines (142 loc) · 3.84 KB
/
manfred_game.go
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package main
import (
"encoding/json"
"github.com/dchest/uniuri"
"github.com/garyburd/redigo/redis"
"log"
)
type GameKey string
func (g GameKey) String() string {
return "game:" + string(g)
}
type ManfredGame struct {
UUID string
StreamerName string
Description string
Game string
MustFollow bool
MustSub bool
PlayerCount int
}
func (g ManfredGame) GetGameKey() GameKey {
return GameKey(g.UUID)
}
func (g ManfredGame) GetChosenPlayersSetKey() string {
return "game:" + g.UUID + ":players:chosen"
}
func (g ManfredGame) GetUnchosenPlayersSetKey() string {
return "game:" + g.UUID + ":players:unchosen"
}
func (g ManfredGame) GetPossiblePlayersSetKey() string {
return "game:" + g.UUID + ":players:possible"
}
func (g ManfredGame) AddTestPlayer(game string, c redis.Conn) {
twitchId := uniuri.NewLen(12)
player := ManfredPlayer {}
player.Handles = make(map[string]string)
player.Handles["TWITCH"] = twitchId
player.Handles[game] = twitchId
SaveManfredPlayer(player, ConvertToTwitchUserKey(twitchId), c)
_, err := c.Do("SADD", g.GetPossiblePlayersSetKey(), ConvertToTwitchUserKey(twitchId))
c.Do("EXPIRE", g.GetPossiblePlayersSetKey(), 43200) // Expire after 1 day
if err != nil {
log.Fatal(err)
}
}
func (g ManfredGame) AddPlayer(twitchId TwitchUserKey, c redis.Conn) {
_, err := c.Do("SADD", g.GetPossiblePlayersSetKey(), twitchId)
c.Do("EXPIRE", g.GetPossiblePlayersSetKey(), 43200) // Expire after 1 day
if err != nil {
log.Fatal(err)
}
}
func (g ManfredGame) CountPlayersReady(c redis.Conn) int64 {
resp, err := c.Do("SCARD", g.GetPossiblePlayersSetKey())
if err != nil {
log.Fatal(err)
}
return resp.(int64)
}
func (g ManfredGame) ChoosePlayers(c redis.Conn) error {
_, err := c.Do("DEL", g.GetChosenPlayersSetKey())
if err != nil {
return err
log.Fatal(err)
}
resp, err := c.Do("SRANDMEMBER", g.GetPossiblePlayersSetKey(), g.PlayerCount)
if err != nil {
log.Fatal(err)
}
for _, player := range(resp.([]interface{})) {
id := player.([]byte)
_, err := c.Do("SADD", g.GetChosenPlayersSetKey(), id)
if err != nil {
log.Fatal(err)
}
}
return nil
}
func (g ManfredGame) ReplacePlayer(twitchId TwitchUserKey, c redis.Conn) {
isMember, err := c.Do("SISMEMBER", g.GetChosenPlayersSetKey(), twitchId)
if err != nil {
log.Fatal(err)
}
// If the handle isn't a chosen player we're done
if isMember.(int64) == 0 {
return
}
_, err = c.Do("SDIFFSTORE", g.GetUnchosenPlayersSetKey(), g.GetPossiblePlayersSetKey(), g.GetChosenPlayersSetKey())
if err != nil {
log.Fatal(err)
}
newPlayer, err := c.Do("SRANDMEMBER", g.GetUnchosenPlayersSetKey())
if err != nil {
log.Fatal(err)
}
_, err = c.Do("SADD", g.GetChosenPlayersSetKey(), newPlayer)
if err != nil {
log.Fatal(err)
}
_, err = c.Do("SREM", g.GetChosenPlayersSetKey(), twitchId)
if err != nil {
log.Fatal(err)
}
}
func (g ManfredGame) GetChosenPlayers(c redis.Conn) (result []TwitchUserKey) {
resp, err := c.Do("SMEMBERS", g.GetChosenPlayersSetKey())
if err != nil {
log.Fatal(err)
}
result = make([]TwitchUserKey, 0, g.PlayerCount)
for _, h := range resp.([]interface{}) {
id, ok := h.([]byte)
if !ok {
log.Fatal("Bad handle from redis for game: " + g.GetChosenPlayersSetKey())
}
result = append(result, TwitchUserKey(id))
}
return
}
func (g ManfredGame) Save(c redis.Conn) error {
j, err := json.Marshal(g)
if err != nil {
return err
}
key := GameKey(g.UUID)
c.Do("SET", key, j)
c.Do("EXPIRE", key, 43200) // Expire after 1 day
return nil
}
func LoadManfredGame(key GameKey, c redis.Conn) (game *ManfredGame) {
value, err := c.Do("GET", key)
if err != nil {
log.Fatal(err)
}
if value != nil {
err = json.Unmarshal(value.([]byte), &game)
if err != nil {
log.Fatal(err)
}
}
return
}