/
soundeffect.go
57 lines (48 loc) · 1.37 KB
/
soundeffect.go
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// Copyright 2014 Arne Roomann-Kurrik
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package twodee
import (
"fmt"
"github.com/scottferg/Go-SDL2/mixer"
"github.com/scottferg/Go-SDL2/sdl"
)
type SoundEffect struct {
chunk *mixer.Chunk
}
func NewSoundEffect(path string) (s *SoundEffect, err error) {
s = &SoundEffect{
chunk: mixer.LoadWAV(path),
}
if s.chunk == nil {
err = fmt.Errorf("Could not load sound effect: %v", sdl.GetError())
}
return
}
func (s *SoundEffect) Delete() {
s.chunk.Free()
}
func (s *SoundEffect) Play(times int) {
s.chunk.PlayChannel(-1, times-1)
}
func (s *SoundEffect) PlayChannel(channel int, times int) {
s.chunk.PlayChannel(channel, times-1)
}
func (s *SoundEffect) SetVolume(volume int) {
s.chunk.Volume(volume)
}
func (s *SoundEffect) IsPlaying(channel int) int {
// TODO: Reimplement
//return s.chunk.IsPlaying(channel)
return 0
}