Ejemplo n.º 1
0
func (game *Game) Setup() {
	game.SetBg(0x2d3638)

	texture := engi.NewTexture(engi.Files.Image("bot"))
	region := engi.NewRegion(texture, 0, 0, texture.Width(), texture.Height())

	bot := engi.NewSprite(region, game.Width()/2, game.Height()/1.75)
	game.AddChild(bot)
	bot.Anchor.Set(0.5, 1)
	bot.Scale.SetTo(14)
	game.bot = bot

	bot2 := engi.NewSprite(region, 0, 5)
	bot.AddChild(bot2)
	bot2.Anchor.Set(0.5, 0)
	bot2.Scale.SetTo(0.33)

	/*
		font := engi.NewGridFont(engi.Files.Image("font"), 20, 20, "")
		text := engi.NewText(font, game.Width()/2, game.Height()/1.75, "ENGi")
		game.AddChild(text.Sprite)
		text.Anchor.Set(0.5, 0)
		text.Scale.Set(3, 4)
		text.SetTint(0x6cb767)
		game.text = text
	*/
}
Ejemplo n.º 2
0
func (game *Game) Setup() {
	engi.SetBg(0x2d3638)
	texture := engi.Files.Image("bot")
	region = engi.NewRegion(texture, 0, 0, int(texture.Width()), int(texture.Height()))
	batch = engi.NewBatch(800, 600)
}