Ejemplo n.º 1
0
func (b *VertexBuffer) SetVertices(src []byte, usage Usage) error {
	gl.VertexArray(0).Bind()
	b.bind()
	// set size of buffer and invalidate it
	gl.BufferData(gl.ARRAY_BUFFER, len(src), nil, usage.gl())
	if len(src) > 0 {
		// if unmap returns false, the buffer we wrote to is no longer valid and we
		// need to try again. though, this is apparently uncommon in modern
		// drivers. this means it is not feasible to compute/copy vertices directly
		// into the mapped buffer. however, it would be nice to provide a
		// failure-capable API to do this.
		const maxretries = 5
		retries := 0
		for ; retries < maxretries; retries++ {
			ptr := gl.MapBuffer(gl.ARRAY_BUFFER, gl.WRITE_ONLY)
			slicehdr := reflect.SliceHeader{
				Data: uintptr(ptr),
				Len:  len(src),
				Cap:  len(src),
			}
			dest := *(*[]byte)(unsafe.Pointer(&slicehdr))
			copy(dest, src)
			if gl.UnmapBuffer(gl.ARRAY_BUFFER) {
				break
			}
		}
		if retries == maxretries {
			return errMapBufferFailed
		}
	}
	b.count = len(src) / b.format.Stride()
	return nil
}
Ejemplo n.º 2
0
func (renderer *renderer) unbind() {
	gl.VertexArray(0).Bind()
	if err := CheckGlError(); err != nil {
		err.Description = "gl.VertexArray(0).Bind()"
		panic(err)
	}
}
Ejemplo n.º 3
0
func (b *IndexBuffer) setIndices(copyTo func(unsafe.Pointer), usage Usage, size int) error {
	gl.VertexArray(0).Bind()
	b.bind()
	gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, size, nil, usage.gl())
	if size > 0 {
		const maxretries = 5
		retries := 0
		for ; retries < maxretries; retries++ {
			ptr := gl.MapBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.WRITE_ONLY)
			copyTo(ptr)
			if gl.UnmapBuffer(gl.ELEMENT_ARRAY_BUFFER) {
				break
			}
		}
		if retries == maxretries {
			return errMapBufferFailed
		}
	}
	return nil
}
Ejemplo n.º 4
0
Archivo: vao.go Proyecto: Niriel/daggor
func (batch VaoBatch) Exit() {
	gl.VertexArray(0).Bind()
	// Cannot fail with argument 0.
}
Ejemplo n.º 5
0
func (this VAO) Bind() {
	if lastVAO != this {
		lastVAO = this
		gl.VertexArray.Bind(gl.VertexArray(this))
	}
}