Ejemplo n.º 1
0
func TestCountRound(*testing.T) {

	db, err := openDB()
	if err != nil {
		log.Fatalln("Open database failed:", err)
	}

	defer db.Close()

	fillTestTeams(db.db)

	fillTestServices(db.db)

	priv, err := vexillary.GenerateKey()
	if err != nil {
		log.Fatalln("Generate key failed:", err)
	}

	round, err := steward.NewRound(db.db, time.Minute)
	if err != nil {
		log.Fatalln("Create new round failed:", err)
	}

	teams, err := steward.GetTeams(db.db)
	if err != nil {
		log.Fatalln("Get teams failed:", err)
	}

	services, err := steward.GetServices(db.db)
	if err != nil {
		log.Fatalln("Get services failed:", err)
	}

	flags := make([]string, 0)

	for _, team := range teams {
		for _, svc := range services {

			flag, err := vexillary.GenerateFlag(priv)
			if err != nil {
				log.Fatalln("Generate flag failed:", err)
			}

			flags = append(flags, flag)

			flg := steward.Flag{ID: -1, Flag: flag, Round: round,
				TeamID: team.ID, ServiceID: svc.ID, Cred: ""}

			err = steward.AddFlag(db.db, flg)
			if err != nil {
				log.Fatalln("Add flag to database failed:", err)
			}

			err = steward.PutStatus(db.db, steward.Status{
				Round: round, TeamID: team.ID,
				ServiceID: svc.ID, State: steward.StatusUP})
			if err != nil {
				log.Fatalln("Put status to database failed:", err)
			}
		}
	}

	flag1, err := steward.GetFlagInfo(db.db, flags[2])
	if err != nil {
		log.Fatalln("Get flag info failed:", err)
	}

	err = steward.CaptureFlag(db.db, flag1.ID, teams[2].ID)
	if err != nil {
		log.Fatalln("Capture flag failed:", err)
	}

	flag2, err := steward.GetFlagInfo(db.db, flags[7])
	if err != nil {
		log.Fatalln("Get flag info failed:", err)
	}

	err = steward.CaptureFlag(db.db, flag2.ID, teams[3].ID)
	if err != nil {
		log.Fatalln("Capture flag failed:", err)
	}

	err = counter.CountRound(db.db, round, teams, services)
	if err != nil {
		log.Fatalln("Count round failed:", err)
	}

	res, err := steward.GetRoundResult(db.db, teams[0].ID, round)
	if err != nil || res.AttackScore != 0.0 || res.DefenceScore != 1.75 {
		log.Fatalln("Invalid result:", res)
	}

	res, err = steward.GetRoundResult(db.db, teams[1].ID, round)
	if err != nil || res.AttackScore != 0.0 || res.DefenceScore != 1.75 {
		log.Fatalln("Invalid result:", res)
	}

	res, err = steward.GetRoundResult(db.db, teams[2].ID, round)
	if err != nil || res.AttackScore != 0.25 || res.DefenceScore != 2.0 {
		log.Fatalln("Invalid result:", res)
	}

	res, err = steward.GetRoundResult(db.db, teams[3].ID, round)
	if err != nil || res.AttackScore != 0.25 || res.DefenceScore != 2.0 {
		log.Fatalln("Invalid result:", res)
	}

}
Ejemplo n.º 2
0
// Round start new round
func (g Game) Round(counters *sync.WaitGroup) (err error) {

	roundNo, err := steward.NewRound(g.db, g.roundLen)
	if err != nil {
		return
	}

	log.Println("New round", roundNo)

	err = checker.PutFlags(g.db, g.priv, roundNo, g.teams, g.services)
	if err != nil {
		return
	}

	round, err := steward.CurrentRound(g.db)
	if err != nil {
		return
	}

	roundEnd := round.StartTime.Add(round.Len)

	for time.Now().Before(roundEnd) {

		log.Println("Round", round.ID, "check start")

		err = checker.CheckFlags(g.db, round.ID, g.teams, g.services)
		if err != nil {
			return
		}

		timeout := RandomizeTimeout(g.timeout, g.timeout/3)

		if time.Now().Add(timeout).After(roundEnd) {
			break
		}

		log.Println("Round", round.ID, "check end, timeout", timeout)

		time.Sleep(timeout)
	}

	log.Println("Check", round.ID, "over, wait", time.Now().Sub(roundEnd))

	for time.Now().Before(roundEnd) {
		time.Sleep(time.Second / 10)
	}

	counters.Add(1)
	go func() {
		defer counters.Done()

		log.Println("Count round", round.ID, "start", time.Now())

		err = counter.CountRound(g.db, round.ID, g.teams, g.services)
		if err != nil {
			log.Println("Count round", round.ID, "failed:", err)
		}

		log.Println("Count round", round.ID, "end", time.Now())
	}()

	return
}