/
main.go
52 lines (38 loc) · 969 Bytes
/
main.go
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// test1 project test1.go
package main
import (
"fmt"
gl "github.com/go-gl/gl"
glfw "github.com/go-gl/glfw3"
//glh "github.com/go-gl/glh"
)
func onError(err glfw.ErrorCode, description string) {
fmt.Printf("%v: %v\n", err, description)
}
func main() {
fmt.Printf("Launching cardgame...\n")
glfw.SetErrorCallback(onError)
if !glfw.Init() {
panic("OpenGL initialization failed.")
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(800, 600, "Cardgame", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
window.SetTitle("Cardgame")
screenWidth, screenHeight := GetScreenSize()
window.SetPosition(screenWidth/2-400, screenHeight/2-300)
gl.Init()
gl.ClearColor(0.5, 0.5, 0.75, 0)
gl.Ortho(0, 800, 0, 600, 0, 1)
playfield := NewPlayfield()
for !window.ShouldClose() {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
//gl.LoadIdentity()
playfield.Draw()
window.SwapBuffers()
glfw.PollEvents()
}
}