/
networking.go
183 lines (167 loc) · 3.13 KB
/
networking.go
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package main
import (
"encoding/json"
"log"
"net"
"github.com/Oralordos/Game-Programming-Project/events"
"github.com/nu7hatch/gouuid"
)
const port = "10328"
type Network struct {
conn net.Conn
decoder *json.Decoder
dir int
eventCh chan events.Event
close chan struct{}
afterDestroy func()
}
func (n *Network) readloop() {
for {
var data struct {
Type int
Event json.RawMessage
}
err := n.decoder.Decode(&data)
if err != nil {
if n, ok := err.(net.Error); ok && n.Temporary() {
continue
}
log.Println(err)
break
}
ev, err := events.DecodeJSON(data.Type, data.Event)
if err != nil {
log.Println(err)
break
}
ev.SetDuplicate(true)
events.SendEvent(ev)
}
}
func (n *Network) mainloop() {
loop:
for {
select {
case ev := <-n.eventCh:
n.handleEvent(ev)
case _, ok := <-n.close:
if !ok {
break loop
}
}
}
events.RemoveListener(n.eventCh, n.dir, 0)
n.conn.Close()
n.afterDestroy()
}
func (n *Network) Destroy() {
defer func() {
recover()
}()
close(n.close)
}
func (n *Network) handleEvent(ev events.Event) {
if ev.HasDuplicate() {
return
}
n.sendEvent(ev)
}
func (n *Network) sendEvent(ev events.Event) {
var data struct {
Type int
Event events.Event
}
data.Type = ev.GetTypeID()
data.Event = ev
encoder := json.NewEncoder(n.conn)
err := encoder.Encode(&data)
if err != nil {
if netErr, ok := err.(net.Error); ok && netErr.Temporary() {
go func() {
n.eventCh <- ev
}()
return
}
log.Println(err)
n.Destroy()
return
}
}
func StartNetworkListener() {
ln, err := net.Listen("tcp", ":"+port)
if err != nil {
log.Fatalln(err)
}
for {
conn, err := ln.Accept()
if err != nil {
log.Fatalln(err)
}
NewNetworkFrontend(conn)
}
}
type NetworkFrontend struct {
Network
id string
}
func (n *NetworkFrontend) sendLeave() {
leave := events.PlayerLeave{
UUID: n.id,
}
events.SendEvent(&leave)
}
func NewNetworkFrontend(conn net.Conn) *NetworkFrontend {
n := NetworkFrontend{
Network: Network{
conn: conn,
dir: events.DirFront,
decoder: json.NewDecoder(conn),
eventCh: make(chan events.Event),
close: make(chan struct{}),
},
}
n.afterDestroy = n.sendLeave
id, err := uuid.NewV4()
if err != nil {
log.Fatalln(err)
}
n.id = id.String()
events.AddListener(n.eventCh, events.DirFront, 0)
setEvent := &events.SetUUID{
UUID: n.id,
}
n.sendEvent(setEvent)
go n.readloop()
go n.mainloop()
joinEvent := &events.PlayerJoin{
UUID: n.id,
}
events.SendEvent(events.ReloadLevel{})
events.SendEvent(joinEvent)
return &n
}
type NetworkBackend struct {
Network
}
func nothing() {
}
func NewNetworkBackend(address string) *NetworkBackend {
n := NetworkBackend{
Network: Network{
dir: events.DirSystem,
eventCh: make(chan events.Event),
close: make(chan struct{}),
afterDestroy: nothing,
},
}
conn, err := net.Dial("tcp", net.JoinHostPort(address, port))
if err != nil {
log.Fatalln(err)
}
n.conn = conn
n.decoder = json.NewDecoder(n.conn)
events.AddListener(n.eventCh, events.DirSystem, 0)
go n.readloop()
go n.mainloop()
return &n
}