/
ColorHarmony.go
62 lines (53 loc) · 1.16 KB
/
ColorHarmony.go
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package main
import (
"fmt"
"image/color"
)
// Return a RandomRGB
func RandomRGB() color.RGBA {
return color.RGBA{
uint8(randInt(0, 255)),
uint8(randInt(0, 255)),
uint8(randInt(0, 255)),
255}
}
func Hex(c color.RGBA) string {
r := pad(intToHex(c.R), 2)
g := pad(intToHex(c.G), 2)
b := pad(intToHex(c.B), 2)
return fmt.Sprintf("#%s%s%s", r, g, b)
}
// Return the complementary color
func Complementary(v color.RGBA) [2]color.RGBA {
var result color.RGBA
result.R = 255 - v.R
result.G = 255 - v.G
result.B = 255 - v.B
result.A = v.A
return [2]color.RGBA{v, result}
}
// Return a monochromatic color set
func Monochromatic(v color.RGBA) color.RGBA {
var result color.RGBA
return result
}
// Return an analogous color set
func Analogous(v color.RGBA) color.RGBA {
var result color.RGBA
return result
}
// Return a split complementary color set
func SplitComplementary(v color.RGBA) color.RGBA {
var result color.RGBA
return result
}
// Return a triadic color set
func Triadic(v color.RGBA) color.RGBA {
var result color.RGBA
return result
}
// Return a triadic color set
func Tetradic(v color.RGBA) color.RGBA {
var result color.RGBA
return result
}