/
Table.go
377 lines (319 loc) · 7.22 KB
/
Table.go
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package walkwrap
import (
. "github.com/joy999/utils"
"github.com/lxn/walk"
"github.com/lxn/win"
"sort"
"time"
)
type TableData struct {
Index int
data []interface{}
checked bool
}
type Table struct {
*walk.TableView
model *TableModel
}
func (this *Table) Model() *TableModel {
return this.model
}
func NewTable(parent walk.Container, width, height, x, y int) *Table {
t := new(Table)
t.model = NewTableModel()
t.TableView, _ = walk.NewTableView(parent)
t.SetWidth(width)
t.SetHeight(height)
t.SetX(x)
t.SetY(y)
t.SetModel(t.model)
t.AddExStyle(win.LVS_EX_GRIDLINES)
t.SetColumnsOrderable(false)
menu, _ := walk.NewMenu()
t.TableView.SetContextMenu(menu)
return t
}
func (this *Table) AddColumn(title string, width int) {
c := walk.NewTableViewColumn()
if width > 0 {
c.SetWidth(width)
}
c.SetTitle(title)
this.Columns().Add(c)
}
func (this *Table) ClearColumn() {
this.Columns().Clear()
}
func (this *Table) SelectedIndexes() *walk.IndexList {
items := make([]int, 0)
il := this.TableView.SelectedIndexes()
itemLen := len(this.model.items)
l := il.Len()
for i := 0; i < l; i++ {
index := il.At(i)
if index < 0 || index >= itemLen {
continue
}
items = append(items, this.model.items[index].Index)
}
return walk.NewIndexList(items)
}
func (this *Table) CurrentIndex() int {
i := this.TableView.CurrentIndex()
l := len(this.model.items)
if i < 0 || i >= l {
return -1
} else {
return this.model.items[i].Index
}
}
func (this *Table) AddRowData(fields ...interface{}) int {
return this.model.AddRow(fields...)
}
func (this *Table) SetChecked(col_index int, v bool) {
len := this.model.Len()
for i := 0; i < len; i++ {
item := this.model.items[i]
if item.Index == col_index {
item.checked = v
break
}
}
}
func (this *Table) GetChecked(col_index int) (checked bool, ok bool) {
len := this.model.Len()
ok = false
checked = false
for i := 0; i < len; i++ {
item := this.model.items[i]
if item.Index == col_index {
checked = item.checked
ok = true
break
}
}
return
}
func (this *Table) ClearRowData() {
this.model.Clear()
}
func (this *Table) RemoveRowData(index int) {
this.model.Romove(index)
}
func (this *Table) AddMenuAction(text string, cb func()) *Table {
act := walk.NewAction()
act.SetText(text)
act.Triggered().Attach(cb)
this.ContextMenu().Actions().Add(act)
return this
}
func (this *Table) AddSeparatorAction() *Table {
act := walk.NewSeparatorAction()
this.ContextMenu().Actions().Add(act)
return this
}
func (this *Table) AddExStyle(style int) {
exStyle := this.SendMessage(win.LVM_GETEXTENDEDLISTVIEWSTYLE, 0, 0)
exStyle |= uintptr(style)
this.SendMessage(win.LVM_SETEXTENDEDLISTVIEWSTYLE, 0, exStyle)
}
func (this *Table) RemoveExStyle(style int) {
exStyle := this.SendMessage(win.LVM_GETEXTENDEDLISTVIEWSTYLE, 0, 0)
exStyle &= ^uintptr(style)
this.SendMessage(win.LVM_SETEXTENDEDLISTVIEWSTYLE, 0, exStyle)
}
type TableModel struct {
walk.TableModelBase
walk.SorterBase
sortColumn int
sortOrder walk.SortOrder
items []*TableData
}
func NewTableModel() *TableModel {
m := new(TableModel)
m.ResetRows(nil)
return m
}
// Called by the TableView from SetModel and every time the model publishes a
// RowsReset event.
func (m *TableModel) RowCount() int {
return len(m.items)
}
// Called by the TableView when it needs the text to display for a given cell.
func (m *TableModel) Value(row, col int) interface{} {
item := m.items[row]
return item.data[col]
}
// Called by the TableView to retrieve if a given row is checked.
func (m *TableModel) Checked(row int) bool {
return m.items[row].checked
}
// Called by the TableView when the user toggled the check box of a given row.
func (m *TableModel) SetChecked(row int, checked bool) error {
m.items[row].checked = checked
return nil
}
// Called by the TableView to sort the model.
func (m *TableModel) Sort(col int, order walk.SortOrder) error {
m.sortColumn, m.sortOrder = col, order
sort.Sort(m)
return m.SorterBase.Sort(col, order)
}
func (m *TableModel) Len() int {
return len(m.items)
}
func (m *TableModel) Less(i, j int) bool {
a, b := m.items[i].data, m.items[j].data
c := func(ls bool) bool {
if m.sortOrder == walk.SortAscending {
if !ls {
m.items[i], m.items[j] = m.items[j], m.items[i]
}
return ls
}
if ls {
m.items[i], m.items[j] = m.items[j], m.items[i]
}
return !ls
}
av := a[m.sortColumn]
bv := b[m.sortColumn]
switch v := av.(type) {
case int:
if _v, ok := bv.(int); ok {
return c(v < _v)
}
case float64:
if _v, ok := bv.(float64); ok {
return c(v < _v)
}
case time.Time:
if _v, ok := bv.(time.Time); ok {
return c(v.Before(_v))
}
case int8:
if _v, ok := bv.(int8); ok {
return c(v < _v)
}
case int16:
if _v, ok := bv.(int16); ok {
return c(v < _v)
}
case int32:
if _v, ok := bv.(int32); ok {
return c(v < _v)
}
case int64:
if _v, ok := bv.(int64); ok {
return c(v < _v)
}
case uint:
if _v, ok := bv.(uint); ok {
return c(v < _v)
}
case uint8:
if _v, ok := bv.(uint8); ok {
return c(v < _v)
}
case uint16:
if _v, ok := bv.(uint16); ok {
return c(v < _v)
}
case uint32:
if _v, ok := bv.(uint32); ok {
return c(v < _v)
}
case uint64:
if _v, ok := bv.(uint64); ok {
return c(v < _v)
}
case float32:
if _v, ok := bv.(float32); ok {
return c(v < _v)
}
case string:
if _v, ok := bv.(string); ok {
return c(v < _v)
}
case String:
if _v, ok := bv.(String); ok {
return c(string(v) < string(_v))
}
case Time_t:
if _v, ok := bv.(Time_t); ok {
return c(v < _v)
}
}
return c(false)
}
func (m *TableModel) Swap(i, j int) {
m.items[i], m.items[j] = m.items[j], m.items[i]
}
// Called by the TableView to retrieve an item image.
func (m *TableModel) Image(row int) interface{} {
return nil
//if m.items[row].Index%2 == 0 {
// return m.evenBitmap
//}
//return m.oddIcon
}
func (m *TableModel) ResetRows(data [][]interface{}) {
// Create some random data.
if data != nil {
tdArr := make([]*TableData, len(data))
for i, row := range data {
td := new(TableData)
td.data = make([]interface{}, len(row))
for t, v := range row {
td.data[t] = v
}
td.checked = false
tdArr[i] = td
}
m.items = tdArr
} else {
m.items = make([]*TableData, 0)
}
// Notify TableView and other interested parties about the reset.
m.PublishRowsReset()
m.Sort(m.sortColumn, m.sortOrder)
}
func (m *TableModel) Clear() {
m.items = make([]*TableData, 0)
m.PublishRowsReset()
m.Sort(m.sortColumn, m.sortOrder)
}
func (m *TableModel) Add(data []interface{}) int {
td := new(TableData)
td.data = data
td.checked = false
index := len(m.items)
m.items = append(m.items, td)
m.PublishRowsReset()
m.Sort(m.sortColumn, m.sortOrder)
td.Index = index
return index
}
func (m *TableModel) AddRow(fields ...interface{}) int {
td := new(TableData)
td.data = fields
td.checked = false
index := len(m.items)
m.items = append(m.items, td)
m.PublishRowsReset()
m.Sort(m.sortColumn, m.sortOrder)
td.Index = index
return index
}
func (m *TableModel) Romove(index int) {
items := make([]*TableData, 0)
for i, v := range m.items {
if i == index {
continue
}
items = append(items, v)
}
m.items = items
m.PublishRowsReset()
m.Sort(m.sortColumn, m.sortOrder)
}