/
player.go
118 lines (95 loc) · 2.25 KB
/
player.go
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package player
import (
"sort"
"rand"
"math"
)
type Player struct {
mean float64
dev float64
}
const PlayerMeanRange = 2.0
const PlayerDevRange = 1.0
func RandPlayer() *Player {
return &Player{ PlayerMeanRange * rand.Float64(),
PlayerDevRange }
}
func (p Player) performance(r *rand.Rand) float64 {
dev := (r.Float64() * 2.0 - 1.0)
dev = math.Fabs(dev) * dev * p.dev
return p.mean + dev
}
func (p Player) Defeats(r Player, rand *rand.Rand) bool {
return p.performance(rand) > r.performance(rand)
}
type Array []*Player
func NewArray(size int) Array {
a := make([]*Player, size)
for i := 0; i < size; i++ {
a[i] = RandPlayer()
}
sort.Sort(Array(a))
return Array(a)
}
func (a Array) Len() int {
return len(a)
}
// i "less than" j if i defeats j
func (a Array) Less(i, j int) bool {
return a[i].mean > a[j].mean
}
func (a Array) Swap(i, j int) {
a[i], a[j] = a[j], a[i]
}
func (a Array) Play(i, j int, rand *rand.Rand) (int, int) {
if a[i].Defeats(*a[j], rand) {
return i, j
} else {
return j, i
}
panic(nil)
}
// Distance by first place finisher
func (a Array) DistanceByFirst(ranking []int) float64 {
if ranking[0] == 0 {
return 0
} else {
return 1
}
panic(nil)
}
// Distance by the depth each player reached
func depth(i, size int) float64 {
i++
var d uint
for d = 0; ; d++ {
if (1 << d) >= i {
return math.Log2(float64(size)) - float64(d)
}
}
panic(nil)
}
func (a Array) DistanceByDepth(ranking []int) float64 {
dist := float64(0.0)
// For each player, measure the depth they 'should have gone'
// in tournament against where they ended up
for i, j := range ranking {
// This means player j was ranked at position i
ideal_ranking := depth(j, len(ranking))
actual_ranking := depth(i, len(ranking))
dist += math.Fabs(ideal_ranking - actual_ranking)
}
return dist
}
func (a Array) DistanceByDepthExponential(ranking []int) float64 {
dist := float64(0.0)
// For each player, measure the depth they 'should have gone'
// in tournament against where they ended up
for i, j := range ranking {
// This means player j was ranked at position i
ideal_ranking := depth(j, len(ranking))
actual_ranking := depth(i, len(ranking))
dist += math.Exp2(math.Fabs(ideal_ranking - actual_ranking)) - 1.0
}
return dist
}