/
main.go
executable file
·104 lines (82 loc) · 2.15 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
package main
import (
"fmt"
"runtime"
"time"
sf "github.com/manyminds/gosfml"
"github.com/varomix/SlideNumbersPuzzle_GO_sfml/mix"
)
func init() {
runtime.LockOSThread()
}
func movePiece() {
fmt.Println("Moving piece")
}
var btn1 mix.Button
func main() {
ticker := time.NewTicker(time.Second / 60)
var (
gameWidth uint = 544
gameHeight uint = 650
)
// main window
renderWindow := sf.NewRenderWindow(sf.VideoMode{Width: gameWidth, Height: gameHeight, BitsPerPixel: 32}, "Slide Numbers Puzzle", sf.StyleClose, sf.DefaultContextSettings())
// bg texture
bgTex, _ := sf.NewTextureFromFile("assets/images/bg.png", nil)
bg, _ := sf.NewSprite(bgTex)
bg.SetColor(sf.ColorCyan())
// Load font
font, _ := sf.NewFontFromFile("assets/fonts/LuckiestGuy.ttf")
// Title
testTxt, _ := sf.NewText(font)
testTxt.SetString("Slide Numbers Puzzle")
testTxt.SetCharacterSize(36)
btn1 := mix.NewButton()
btn1.SetText("1")
//btn1.SetSize(128, 128)
btn1.Move(0, 0)
btn1.SetTextSize(48)
btn1.SetTexture("assets/images/block.png")
//btn1.SetTextSize(48)
// btn1.Clicked(func() {
// fmt.Println("Clicked the button on main")
// btn1.Move(128, 0)
// })
btn1.Clicked(movePiece)
btn2 := mix.NewButton()
btn2.SetText("2")
// btn2.SetSize(128, 128)
btn2.Move(0, 128)
btn2.SetTextSize(48)
for renderWindow.IsOpen() {
select {
case <-ticker.C:
// poll events
for event := renderWindow.PollEvent(); event != nil; event = renderWindow.PollEvent() {
switch ev := event.(type) {
case sf.EventKeyPressed:
if ev.Code == sf.KeyEscape {
renderWindow.Close()
}
case sf.EventClosed:
renderWindow.Close()
default:
// send click to button
btn1.Events(ev)
btn2.Events(ev)
}
}
// clear window
renderWindow.Clear(sf.ColorCyan())
// mix.Mover(btn1, 0, 0, 5, "left")
// Draw here
renderWindow.Draw(bg, sf.DefaultRenderStates())
//renderWindow.Draw(btn, sf.DefaultRenderStates())
renderWindow.Draw(btn1, sf.DefaultRenderStates())
renderWindow.Draw(btn2, sf.DefaultRenderStates())
renderWindow.Draw(testTxt, sf.DefaultRenderStates())
// and display it
renderWindow.Display()
}
}
}