Example #1
0
func (c *Client) BioticUpdated(id game.EntityId, biotic game.Biotic) {
	c.SendLossy(&proto.MsgEntityState{
		Id:    id,
		Kind:  game.EntityKindBiotic,
		State: biotic.State(),
	})
}
Example #2
0
func (c *Client) BioticCreated(id game.EntityId, biotic game.Biotic) {
	c.Send(makePlayerEntityCreatedMessage(id, biotic.State()))
}