Example #1
0
// Renderer (https://wiki.libsdl.org/SDL_GetRenderDrawBlendMode)
func (renderer *Renderer) GetDrawBlendMode(bm *BlendMode) error {
	_ret := C.SDL_GetRenderDrawBlendMode(renderer.cptr(), bm.cptr())
	if _ret < 0 {
		return GetError()
	}
	return nil
}
Example #2
0
func (r *Renderer) GetDrawBlendMode() (BlendMode, error) {
	var mode C.SDL_BlendMode
	if C.SDL_GetRenderDrawBlendMode(r.c, &mode) != 0 {
		return 0, getError()
	}

	return BlendMode(mode), nil
}
Example #3
0
func (r *Renderer) GetDrawBlendMode() (int, bool) {
	bm := C.SDL_BlendMode(0)
	ret := C.SDL_GetRenderDrawBlendMode(r.cRenderer, &bm)
	return int(bm), int(ret) == 0
}
Example #4
0
func (renderer *Renderer) GetDrawBlendMode(blendMode *uint32) int {
	_renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer))
	_blendMode := (*C.SDL_BlendMode)(unsafe.Pointer(blendMode))
	return (int)(C.SDL_GetRenderDrawBlendMode(_renderer, _blendMode))
}
Example #5
0
func (renderer *Renderer) GetDrawBlendMode(bm *BlendMode) int {
	return int(C.SDL_GetRenderDrawBlendMode(renderer.cptr(), bm.cptr()))
}