Example #1
0
func if_s(env *environment.Environment, a types.Type) (types.Type, error) {
	test, err := types.Car(a)
	if err != nil {
		return nil, err
	}

	b, err := Eval(env, test)
	if err != nil {
		return nil, err
	}

	var toEval types.Type

	if b.(*types.Bool).Value {
		toEval, err = types.Cadr(a)
		if err != nil {
			return nil, err
		}
	} else {
		temp, err := types.Cdr(a)
		if err != nil {
			return nil, err
		}
		toEval, err = types.Cadr(temp)
		if err != nil {
			return nil, err
		}
	}

	return Eval(env, toEval)
}
Example #2
0
func define(env *environment.Environment, args types.Type) error {
	name, err := types.Car(args)
	if err != nil {
		return err
	}
	value, err := types.Cadr(args)
	if err != nil {
		return err
	}

	evaldValue, err := Eval(env, value)
	if err != nil {
		return err
	}

	environment.Define(env, name.(*types.Symbol), evaldValue)
	return nil
}