Example #1
0
File: mm0.go Project: archcra/pep
func max(nodes []TreeNode, depth int, depthLimit int, roundColor int) *TreeNode {

	//console.log("in max: , nodes are: ", nodes);
	// max 展开的节点,表明当前的评估分数,和要得出步骤的棋子颜色相同
	var minNodes []TreeNode
	var maxNode TreeNode

	for _, node := range nodes {
		// 如果此展开的节点已吃了对方老帅,则直接返回
		if boardHelper.GeneralBeTaken(node.Board, node.RoundColor) {
			return &node
		}

		if depth == depthLimit {
			node.Score = boardHelper.Evaluate(node.Board) * roundColor
			minNodes = append(minNodes, node)

		} else {
			minNodes = append(minNodes, *min(expandNode(node, roundColor*-1), depth+1, depthLimit, roundColor))
		}
	}

	// find the max node in the minNodes
	maxScore := -SCORE_WIN_LIMIT

	for _, node := range minNodes {
		//fmt.Printf("\n++for each max, min score is: %d with move %s\n", node.Score, node.Parent.Move)
		if node.Score > maxScore {
			maxNode = node
			maxScore = node.Score
		}
	}
	//fmt.Printf("\n\n\n ____MaxScore is %d and MaxNode Parent Move is %s.\n", maxScore, maxNode.Parent.Move)

	// 如果没有可展开结点,即被完全憋死了(如3aga3/3ShS3/4S4/9/9/9/9/9/9/4G4,如轮到黑,则完全没有可走之步)
	//另一局,7子: (9/3ShS3/3aga3/9/9/9/9/9/9/3G5) // TODO
	//maxNode.Parent.Score = maxNode.Score
	if depth == 1 {
		return maxNode.Parent
	}
	return &maxNode
}
Example #2
0
File: mm0.go Project: archcra/pep
func min(nodes []TreeNode, depth int, depthLimit int, roundColor int) *TreeNode {

	var maxNodes []TreeNode
	var minNode TreeNode

	for _, node := range nodes {
		// 如果此展开的节点自己老帅被吃了,则直接返回最小值
		if boardHelper.GeneralBeTaken(node.Board, node.RoundColor) {
			node.Score = -SCORE_WIN_LIMIT
			return &node
		}

		if depth == depthLimit {
			node.Score = boardHelper.Evaluate(node.Board) * roundColor
			//fmt.Printf("======min node score is %d and board fen is %s=====", node.Score, boardHelper.Board2Fen(node.Board))
			maxNodes = append(maxNodes, node)
		} else {
			maxNodes = append(maxNodes, *max(expandNode(node, roundColor), depth+1, depthLimit, roundColor))
		}
	}

	// find the min node in the minNodes
	minScore := SCORE_WIN_LIMIT

	for _, node := range maxNodes {
		if node.Score < minScore {
			minNode = node
			minScore = node.Score
		}
	}

	//fmt.Printf("minNode is %q with score: %d.", minNode, minScore)
	//	minNode.Parent.Score = minNode.Score
	//fmt.Printf("min node move is %s and score is %d.", minNode.Move, minNode.Score)

	//if depth == depthLimit {
	return &minNode
	//} else {
	//	return minNode.Parent
	//}
}