// 注册连接消息 func RegisterMessage(eq cellnet.EventQueue, msgName string, userHandler func(interface{}, Response)) { if needRegisterServer { // 服务端 socket.RegisterSessionMessage(eq, "gamedef.RemoteCallREQ", func(content interface{}, ses cellnet.Session) { msg := content.(*gamedef.RemoteCallREQ) eq.CallData(&response{ ses: ses, req: msg, }) }) needRegisterServer = false } msgMeta := cellnet.MessageMetaByName(msgName) eq.RegisterCallback(msgMeta.ID, func(data interface{}) { if ev, ok := data.(*response); ok { rawMsg, err := cellnet.ParsePacket(&cellnet.Packet{ MsgID: ev.req.MsgID, Data: ev.req.Data, }, msgMeta.Type) if err != nil { log.Errorln("unmarshaling error:", err) return } userHandler(rawMsg, ev) } }) }