Example #1
0
// TODO(dmac) Move into gg helpers package
func newImageTexture(path string) *gg.Texture {
	img := js.Global.Get("Image").New()
	img.Set("src", path)
	img.Set("crossOrigin", "")
	c := make(chan struct{})
	img.Call("addEventListener", "load", func() { close(c) }, false)
	<-c

	tex := gg.CreateTexture()
	gg.ActiveTexture(gg.TEXTURE0)
	gg.BindTexture(gg.TEXTURE_2D, tex)
	gg.TexImage2D(
		gg.TEXTURE_2D,
		0,
		gg.RGBA,
		-1, -1, -1, // These args are ignored in the webgl backend.
		gg.RGBA,
		gg.UNSIGNED_BYTE,
		img,
	)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_WRAP_S, gg.CLAMP_TO_EDGE)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_WRAP_T, gg.CLAMP_TO_EDGE)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_MAG_FILTER, gg.LINEAR)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_MIN_FILTER, gg.LINEAR)

	return tex
}
Example #2
0
func newImageTexture(filename string) (*gg.Texture, error) {
	f, err := os.Open(filename)
	if err != nil {
		return nil, err
	}
	img, err := png.Decode(f)
	if err != nil {
		return nil, err
	}

	var buf []byte
	for y := img.Bounds().Min.Y; y < img.Bounds().Max.Y; y++ {
		for x := img.Bounds().Min.X; x < img.Bounds().Max.X; x++ {
			r, g, b, a := img.At(x, y).RGBA()
			buf = append(buf, byte(r/256))
			buf = append(buf, byte(g/256))
			buf = append(buf, byte(b/256))
			buf = append(buf, byte(a/256))
		}
	}
	tex := gg.CreateTexture()
	gg.ActiveTexture(gg.TEXTURE0)
	gg.Enable(gg.TEXTURE_2D)
	gg.BindTexture(gg.TEXTURE_2D, tex)
	gg.TexImage2D(
		gg.TEXTURE_2D,
		0,
		gg.RGBA,
		img.Bounds().Dx(),
		img.Bounds().Dy(),
		0,
		gg.RGBA,
		gg.UNSIGNED_BYTE,
		buf,
	)

	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_WRAP_S, gg.CLAMP_TO_EDGE)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_WRAP_T, gg.CLAMP_TO_EDGE)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_MAG_FILTER, gg.LINEAR)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_MIN_FILTER, gg.LINEAR)

	return tex, nil
}
Example #3
0
File: tetris.js.go Project: dmac/gg
func NewTextureFromImage(img *js.Object) *gg.Texture {
	tex := gg.CreateTexture()
	gg.ActiveTexture(gg.TEXTURE0)
	gg.BindTexture(gg.TEXTURE_2D, tex)
	gg.TexImage2D(
		gg.TEXTURE_2D,
		0,
		gg.RGBA,
		-1, -1, -1, // ignored by gg/webgl
		gg.RGBA,
		gg.UNSIGNED_BYTE,
		img,
	)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_WRAP_S, gg.CLAMP_TO_EDGE)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_WRAP_T, gg.CLAMP_TO_EDGE)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_MAG_FILTER, gg.LINEAR)
	gg.TexParameteri(gg.TEXTURE_2D, gg.TEXTURE_MIN_FILTER, gg.LINEAR)

	return tex
}