Example #1
0
func (c *Context) Uniform4f(location *UniformLocation, x, y, z, w float32) {
	gl.Uniform4f(location.int32, x, y, z, w)
}
Example #2
0
// Uniform4f writes a vec4 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
	gl.Uniform4f(dst.Value, v0, v1, v2, v3)
}
Example #3
0
File: gg.go Project: dmac/gg
func (*backend) Uniform4f(u *gg.Uniform, v0, v1, v2, v3 float32) {
	gl.Uniform4f(u.Value.(int32), v0, v1, v2, v3)
}