Example #1
0
func uploadGeometry(mesh *geometry) {
	gl.GenVertexArrays(1, &mesh.glVao)
	gl.BindVertexArray(mesh.glVao)
	gl.GenBuffers(1, &mesh.glVertBuf)
	gl.BindBuffer(gl.ARRAY_BUFFER, mesh.glVertBuf)
	gl.EnableVertexAttribArray(progPosAttrLoc)
	gl.VertexAttribPointer(progPosAttrLoc, 3, gl.FLOAT, gl.FALSE, 0, gl.Ptr(nil))
	gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(4*len(mesh.glVerts)), gl.Ptr(&mesh.glVerts[0]), gl.STATIC_DRAW)
	gl.BindBuffer(gl.ARRAY_BUFFER, 0)
	gl.BindVertexArray(0)
}
Example #2
0
//	Binds this buffer object to its current GlTarget.
func (me *Buffer) Bind() {
	gl.BindBuffer(me.GlTarget, me.GlHandle)
}
Example #3
0
//	Unbinds whatever buffer object is currently bound to me.GlTarget.
func (me *Buffer) Unbind() {
	gl.BindBuffer(me.GlTarget, 0)
}