Example #1
0
func main() {
	// create a new frame buffer
	fb := screen.NewFrameBuffer()

	// turn on LEDs on the first row
	fb.SetPixel(0, 0, color.Red)
	fb.SetPixel(1, 0, color.Green)
	fb.SetPixel(2, 0, color.Blue)
	fb.SetPixel(3, 0, color.New(255, 0, 255)) // Magenta
	fb.SetPixel(4, 0, color.New(255, 255, 0)) // Yellow
	fb.SetPixel(5, 0, color.New(0, 255, 255)) // Cyan
	fb.SetPixel(6, 0, color.White)

	// draw gradients
	var c uint8
	for x := 0; x < 8; x++ {
		c = uint8((x+1)*32 - 1)
		fb.SetPixel(x, 1, color.New(c, c, c))
		fb.SetPixel(x, 2, color.New(c, 0, 0))
		fb.SetPixel(x, 3, color.New(0, c, 0))
		fb.SetPixel(x, 4, color.New(0, 0, c))
		fb.SetPixel(x, 5, color.New(c, 0, c))
		fb.SetPixel(x, 6, color.New(c, c, 0))
		fb.SetPixel(x, 7, color.New(0, c, c))
	}

	// draw the frame buffer to the screen
	screen.Draw(fb)

	// wait for Ctrl-C, then clear the screen
	quit := make(chan os.Signal, 1)
	signal.Notify(quit, syscall.SIGUSR1, syscall.SIGINT, syscall.SIGTERM)
	<-quit

	screen.Clear()
}
Example #2
0
// Load a texture from a PNG.
func Load(name string) (*Texture, error) {
	f, err := os.Open(name)
	if err != nil {
		return nil, err
	}
	defer f.Close()

	img, _, err := image.Decode(f)
	if err != nil {
		return nil, err
	}

	b := img.Bounds().Size()
	tx := New(b.X, b.Y)

	for y := 0; y < b.Y; y++ {
		for x := 0; x < b.X; x++ {
			r, g, b, _ := img.At(x, y).RGBA()
			tx.Pixels[y*tx.width+x] = color.New(uint8(r>>8), uint8(g>>8), uint8(b>>8))
		}
	}
	return tx, nil
}