Example #1
0
File: rq.go Project: hrautila/gomas
/*
 * like LAPACK/dlafrt.f
 *
 * Build block reflector T from HH reflector stored in TriLU(A) and coefficients
 * in tau.
 *
 * Q = I - Y*T*Y.T; Householder H = I - tau*v*v.T
 *
 * T = | T  0 |   z = -tau*T*Y.T*v
 *     | z  c |   c = tau
 *
 * Q = H(1)H(2)...H(k) building forward here.
 */
func unblkBlockReflectorRQ(T, A, tau *cmat.FloatMatrix) {
	var ATL, ABR cmat.FloatMatrix
	var A00, a10, A20, a11, a21, A22 cmat.FloatMatrix
	var TTL, TBR cmat.FloatMatrix
	var T00, t11, t21, T22 cmat.FloatMatrix
	var tT, tB cmat.FloatMatrix
	var t0, tau1, t2 cmat.FloatMatrix

	util.Partition2x2(
		&ATL, nil,
		nil, &ABR /**/, A, 0, 0, util.PBOTTOMRIGHT)
	util.Partition2x2(
		&TTL, nil,
		nil, &TBR /**/, T, 0, 0, util.PBOTTOMRIGHT)
	util.Partition2x1(
		&tT,
		&tB /**/, tau, 0, util.PBOTTOM)

	for m(&ATL) > 0 && n(&ATL) > 0 {
		util.Repartition2x2to3x3(&ATL,
			&A00, nil, nil,
			&a10, &a11, nil,
			&A20, &a21, &A22 /**/, A, 1, util.PTOPLEFT)
		util.Repartition2x2to3x3(&TTL,
			&T00, nil, nil,
			nil, &t11, nil,
			nil, &t21, &T22 /**/, T, 1, util.PTOPLEFT)
		util.Repartition2x1to3x1(&tT,
			&t0,
			&tau1,
			&t2 /**/, tau, 1, util.PTOP)
		// --------------------------------------------------

		// t11 := tau
		tauval := tau1.Get(0, 0)
		if tauval != 0.0 {
			t11.Set(0, 0, tauval)

			// t21 := -tauval*(a21 + A20*a10)
			blasd.Axpby(&t21, &a21, 1.0, 0.0)
			blasd.MVMult(&t21, &A20, &a10, -tauval, -tauval, gomas.NONE)
			// t21 := T22*t21
			blasd.MVMultTrm(&t21, &T22, 1.0, gomas.LOWER)
		}

		// --------------------------------------------------
		util.Continue3x3to2x2(
			&ATL, nil,
			nil, &ABR /**/, &A00, &a11, &A22, A, util.PTOPLEFT)
		util.Continue3x3to2x2(
			&TTL, nil,
			nil, &TBR /**/, &T00, &t11, &T22, T, util.PTOPLEFT)
		util.Continue3x1to2x1(
			&tT,
			&tB /**/, &t0, &tau1, tau, util.PTOP)
	}
}
Example #2
0
File: ql.go Project: hrautila/gomas
/*
 * like LAPACK/dlafrt.f
 *
 * Build block reflector T from HH reflector stored in TriLU(A) and coefficients
 * in tau.
 *
 * Q = I - Y*T*Y.T; Householder H = I - tau*v*v.T
 *
 * T = | T  z |   z = -tau*T*Y.T*v
 *     | 0  c |   c = tau
 *
 * Q = H(1)H(2)...H(k) building forward here.
 */
func unblkQLBlockReflector(T, A, tau *cmat.FloatMatrix) {
	var ATL, ABR cmat.FloatMatrix
	var A00, a01, a11, A02, a12, A22 cmat.FloatMatrix
	var TTL, TBR cmat.FloatMatrix
	var T00, t11, t21, T22 cmat.FloatMatrix
	var tT, tB cmat.FloatMatrix
	var t0, tau1, t2 cmat.FloatMatrix

	util.Partition2x2(
		&ATL, nil,
		nil, &ABR, A, 0, 0, util.PBOTTOMRIGHT)
	util.Partition2x2(
		&TTL, nil,
		nil, &TBR, T, 0, 0, util.PBOTTOMRIGHT)
	util.Partition2x1(
		&tT,
		&tB, tau, 0, util.PBOTTOM)

	for m(&ATL) > 0 && n(&ATL) > 0 {
		util.Repartition2x2to3x3(&ATL,
			&A00, &a01, &A02,
			nil, &a11, &a12,
			nil, nil, &A22, A, 1, util.PTOPLEFT)
		util.Repartition2x2to3x3(&TTL,
			&T00, nil, nil,
			nil, &t11, nil,
			nil, &t21, &T22, T, 1, util.PTOPLEFT)
		util.Repartition2x1to3x1(&tT,
			&t0,
			&tau1,
			&t2, tau, 1, util.PTOP)
		// --------------------------------------------------

		// t11 := tau
		tauval := tau1.Get(0, 0)
		if tauval != 0.0 {
			t11.Set(0, 0, tauval)

			// t21 := -tauval*(a12.T + &A02.T*a12)
			blasd.Axpby(&t21, &a12, 1.0, 0.0)
			blasd.MVMult(&t21, &A02, &a01, -tauval, -tauval, gomas.TRANSA)
			// t21 := T22*t01
			blasd.MVMultTrm(&t21, &T22, 1.0, gomas.LOWER)
		}

		// --------------------------------------------------
		util.Continue3x3to2x2(
			&ATL, nil,
			nil, &ABR, &A00, &a11, &A22, A, util.PTOPLEFT)
		util.Continue3x3to2x2(
			&TTL, nil,
			nil, &TBR, &T00, &t11, &T22, T, util.PTOPLEFT)
		util.Continue3x1to2x1(
			&tT,
			&tB, &t0, &tau1, tau, util.PTOP)
	}
}
Example #3
0
File: lq.go Project: hrautila/gomas
/*
 * like LAPACK/dlafrt.f
 *
 * Build block reflector T from HH reflector stored in TriLU(A) and coefficients
 * in tau.
 *
 * Q = I - Y*T*Y.T; Householder H = I - tau*v*v.T
 *
 * T = | T  z |   z = -tau*T*Y.T*v
 *     | 0  c |   c = tau
 *
 * Q = H(1)H(2)...H(k) building forward here.
 */
func unblkBlockReflectorLQ(T, A, tau *cmat.FloatMatrix) {
	var ATL, ATR, ABL, ABR cmat.FloatMatrix
	var A00, a01, A02, a11, a12, A22 cmat.FloatMatrix
	var TTL, TTR, TBL, TBR cmat.FloatMatrix
	var T00, t01, T02, t11, t12, T22 cmat.FloatMatrix
	var tT, tB cmat.FloatMatrix
	var t0, tau1, t2 cmat.FloatMatrix

	util.Partition2x2(
		&ATL, &ATR,
		&ABL, &ABR, A, 0, 0, util.PTOPLEFT)
	util.Partition2x2(
		&TTL, &TTR,
		&TBL, &TBR, T, 0, 0, util.PTOPLEFT)
	util.Partition2x1(
		&tT,
		&tB, tau, 0, util.PTOP)

	for m(&ABR) > 0 && n(&ABR) > 0 {
		util.Repartition2x2to3x3(&ATL,
			&A00, &a01, &A02,
			nil, &a11, &a12,
			nil, nil, &A22, A, 1, util.PBOTTOMRIGHT)
		util.Repartition2x2to3x3(&TTL,
			&T00, &t01, &T02,
			nil, &t11, &t12,
			nil, nil, &T22, T, 1, util.PBOTTOMRIGHT)
		util.Repartition2x1to3x1(&tT,
			&t0,
			&tau1,
			&t2, tau, 1, util.PBOTTOM)
		// --------------------------------------------------

		// t11 := tau
		tauval := tau1.Get(0, 0)
		if tauval != 0.0 {
			t11.Set(0, 0, tauval)

			// t01 := -tauval*(a01 + A02*a12)
			blasd.Axpby(&t01, &a01, 1.0, 0.0)
			blasd.MVMult(&t01, &A02, &a12, -tauval, -tauval, gomas.NONE)
			// t01 := T00*t01
			blasd.MVMultTrm(&t01, &T00, 1.0, gomas.UPPER)
		}

		// --------------------------------------------------
		util.Continue3x3to2x2(
			&ATL, &ATR,
			&ABL, &ABR, &A00, &a11, &A22, A, util.PBOTTOMRIGHT)
		util.Continue3x3to2x2(
			&TTL, &TTR,
			&TBL, &TBR, &T00, &t11, &T22, T, util.PBOTTOMRIGHT)
		util.Continue3x1to2x1(
			&tT,
			&tB, &t0, &tau1, tau, util.PBOTTOM)
	}
}
Example #4
0
/*
 * Unblocked QR decomposition with block reflector T.
 */
func unblockedQRT(A, T, W *cmat.FloatMatrix) *gomas.Error {
	var err *gomas.Error = nil
	var ATL, ATR, ABL, ABR cmat.FloatMatrix
	var A00, a10, a11, a12, A20, a21, A22 cmat.FloatMatrix
	var TTL, TTR, TBL, TBR cmat.FloatMatrix
	var T00, t01, T02, t11, t12, T22, w12 cmat.FloatMatrix

	util.Partition2x2(
		&ATL, &ATR,
		&ABL, &ABR, A, 0, 0, util.PTOPLEFT)
	util.Partition2x2(
		&TTL, &TTR,
		&TBL, &TBR, T, 0, 0, util.PTOPLEFT)

	for m(&ABR) > 0 && n(&ABR) > 0 {
		util.Repartition2x2to3x3(&ATL,
			&A00, nil, nil,
			&a10, &a11, &a12,
			&A20, &a21, &A22, A, 1, util.PBOTTOMRIGHT)
		util.Repartition2x2to3x3(&TTL,
			&T00, &t01, &T02,
			nil, &t11, &t12,
			nil, nil, &T22, T, 1, util.PBOTTOMRIGHT)

		// ------------------------------------------------------

		computeHouseholder(&a11, &a21, &t11)

		// H*[a12 A22].T
		w12.SubMatrix(W, 0, 0, a12.Len(), 1)
		applyHouseholder2x1(&t11, &a21, &a12, &A22, &w12, gomas.LEFT)

		// update T
		tauval := t11.Get(0, 0)
		if tauval != 0.0 {
			// t01 := -tauval*(a10.T + &A20.T*a21)
			//a10.CopyTo(&t01)
			blasd.Axpby(&t01, &a10, 1.0, 0.0)
			blasd.MVMult(&t01, &A20, &a21, -tauval, -tauval, gomas.TRANSA)
			// t01 := T00*t01
			blasd.MVMultTrm(&t01, &T00, 1.0, gomas.UPPER)
		}

		// ------------------------------------------------------
		util.Continue3x3to2x2(
			&ATL, &ATR,
			&ABL, &ABR, &A00, &a11, &A22, A, util.PBOTTOMRIGHT)
		util.Continue3x3to2x2(
			&TTL, &TTR,
			&TBL, &TBR, &T00, &t11, &T22, T, util.PBOTTOMRIGHT)
	}
	return err
}
Example #5
0
/*
 * Update vector with compact WY Householder block
 *   (I - Y*T*Y.T)*v  = v - Y*T*Y.T*v
 *
 * LEFT:
 *    1 | 0 * v0 = v0     = v0
 *    0 | Q   v1   Q*v1   = v1 - Y*T*Y.T*v1
 *
 *    1 | 0   * v0 = v0     = v0
 *    0 | Q.T   v1   Q.T*v1 = v1 - Y*T.T*Y.T*v1
 *
 * RIGHT:
 *   v0 | v1 * 1 | 0  = v0 | v1*Q    = v0 | v1 - v1*Y*T*Y.T
 *             0 | Q
 *
 *   v0 | v1 * 1 | 0  = v0 | v1*Q.T  = v0 | v1 - v1*Y*T.T*Y.T
 *             0 | Q.T
 */
func updateVecLeftWY2(v, Y1, Y2, T, w *cmat.FloatMatrix, bits int) {
	var v1, v2 cmat.FloatMatrix
	var w0 cmat.FloatMatrix

	v1.SubMatrix(v, 1, 0, n(Y1), 1)
	v2.SubMatrix(v, n(Y1)+1, 0, m(Y2), 1)
	w0.SubMatrix(w, 0, 0, m(Y1), 1)

	// w0 := Y1.T*v1 + Y2.T*v2
	blasd.Copy(&w0, &v1)
	blasd.MVMultTrm(&w0, Y1, 1.0, gomas.LOWER|gomas.UNIT|gomas.TRANS)
	blasd.MVMult(&w0, Y2, &v2, 1.0, 1.0, gomas.TRANS)

	// w0 := op(T)*w0
	blasd.MVMultTrm(&w0, T, 1.0, bits|gomas.UPPER)

	// v2 := v2 - Y2*w0
	blasd.MVMult(&v2, Y2, &w0, -1.0, 1.0, gomas.NONE)

	// v1 := v1 - Y1*w0
	blasd.MVMultTrm(&w0, Y1, 1.0, gomas.LOWER|gomas.UNIT)
	blasd.Axpy(&v1, &w0, -1.0)
}
Example #6
0
/*
 *
 *  Building reduction block for blocked algorithm as described in (1).
 *
 *  A. update next column
 *    a10        [(U00)     (U00)  ]   [(a10)    (V00)            ]
 *    a11 :=  I -[(u10)*T00*(u10).T] * [(a11)  - (v01) * T00 * a10]
 *    a12        [(U20)     (U20)  ]   [(a12)    (V02)            ]
 *
 *  B. compute Householder reflector for updated column
 *    a21, t11 := Householder(a21)
 *
 *  C. update intermediate reductions
 *    v10      A02*a21
 *    v11  :=  a12*a21
 *    v12      A22*a21
 *
 *  D. update block reflector
 *    t01 :=  A20*a21
 *    t11 :=  t11
 */
func unblkBuildHessGQvdG(A, T, V, W *cmat.FloatMatrix) *gomas.Error {

	var ATL, ATR, ABL, ABR cmat.FloatMatrix
	var A00, a10, a11, A20, a21, A22 cmat.FloatMatrix
	var AL, AR, A0, a1, A2 cmat.FloatMatrix
	var TTL, TTR, TBL, TBR cmat.FloatMatrix
	var T00, t01, t11, T22 cmat.FloatMatrix
	var VL, VR, V0, v1, V2, Y0 cmat.FloatMatrix

	util.Partition2x2(
		&ATL, &ATR,
		&ABL, &ABR, A, 0, 0, util.PTOPLEFT)
	util.Partition2x2(
		&TTL, &TTR,
		&TBL, &TBR, T, 0, 0, util.PTOPLEFT)
	util.Partition1x2(
		&AL, &AR, A, 0, util.PLEFT)
	util.Partition1x2(
		&VL, &VR, V, 0, util.PLEFT)

	var beta float64

	for n(&VR) > 0 {
		util.Repartition2x2to3x3(&ATL,
			&A00, nil, nil,
			&a10, &a11, nil,
			&A20, &a21, &A22, A, 1, util.PBOTTOMRIGHT)
		util.Repartition2x2to3x3(&TTL,
			&T00, &t01, nil,
			nil, &t11, nil,
			nil, nil, &T22, T, 1, util.PBOTTOMRIGHT)
		util.Repartition1x2to1x3(&AL,
			&A0, &a1, &A2, A, 1, util.PRIGHT)
		util.Repartition1x2to1x3(&VL,
			&V0, &v1, &V2, V, 1, util.PRIGHT)

		// ------------------------------------------------------
		// Compute Hessenberg update for next column of A:
		if n(&V0) > 0 {
			// y10 := T00*a10  (use t01 as workspace?)
			blasd.Axpby(&t01, &a10, 1.0, 0.0)
			blasd.MVMultTrm(&t01, &T00, 1.0, gomas.UPPER)

			// a1 := a1 - V0*T00*a10
			blasd.MVMult(&a1, &V0, &t01, -1.0, 1.0, gomas.NONE)

			// update a1 := (I - Y*T*Y.T).T*a1 (here t01 as workspace)
			Y0.SubMatrix(A, 1, 0, n(&A00), n(&A00))
			updateVecLeftWY2(&a1, &Y0, &A20, &T00, &t01, gomas.TRANS)
			a10.Set(0, -1, beta)
		}

		// Compute Householder reflector
		computeHouseholderVec(&a21, &t11)
		beta = a21.Get(0, 0)
		a21.Set(0, 0, 1.0)

		// v1 := A2*a21
		blasd.MVMult(&v1, &A2, &a21, 1.0, 0.0, gomas.NONE)

		// update T
		tauval := t11.Get(0, 0)
		if tauval != 0.0 {
			// t01 := -tauval*A20.T*a21
			blasd.MVMult(&t01, &A20, &a21, -tauval, 0.0, gomas.TRANS)
			// t01 := T00*t01
			blasd.MVMultTrm(&t01, &T00, 1.0, gomas.UPPER)
		}
		// ------------------------------------------------------
		util.Continue3x3to2x2(
			&ATL, &ATR,
			&ABL, &ABR, &A00, &a11, &A22, A, util.PBOTTOMRIGHT)
		util.Continue3x3to2x2(
			&TTL, &TTR,
			&TBL, &TBR, &T00, &t11, &T22, T, util.PBOTTOMRIGHT)
		util.Continue1x3to1x2(
			&AL, &AR, &A0, &a1, A, util.PRIGHT)
		util.Continue1x3to1x2(
			&VL, &VR, &V0, &v1, V, util.PRIGHT)
	}
	A.Set(n(V), n(V)-1, beta)
	return nil
}