func (c *InputHandler) movePlayer(x, y int) {
	defer debug.Trace().UnTrace()

	trans := c.Owner().Comp("physics.Transform").(*physics.Transform)
	trans.X += (10 * x)
	trans.Y += (10 * y)

	debug.Msg(trans.X, trans.Y)
}
Example #2
0
func (c *core) Step() {
	defer debug.Trace().UnTrace()

	c.TimeStamp = time.Now()
	dt := time.Since(c.TimeStamp)
	// if dt < 16*time.Millisecond { return }
	debug.Msg()
	debug.Msg("frame:", c.CurrFrame)
	debug.Log("dt:", dt)
	c.CurrFrame++

	for _, mgr := range c.managers {
		mgr.BeginFrame()
		defer mgr.EndFrame()
	}

	for _, spc := range c.spaces {
		spc.Update(dt)
	}

	debug.Msg()
	// }
}
Example #3
0
// HandleKey handles keyboard events
func (q *QmlInputMngr) HandleKey(key int, shift_mod, ctrl_mod, alt_mod bool) {
	defer debug.Trace().UnTrace()

	switch keycodes.Keycode(key) {
	case keycodes.Key_None:
		// do nothing
	case keycodes.Key_Alt, keycodes.Key_Shift, keycodes.Key_Control:
		debug.Msg(keycodes.Keycode(key))
		debug.Msg()
	default:
		// TODO(jemorgan): move this logic into input system
		switch key {
		case keycodes.Key_Right:
			q.Dispatch("move_right", nil)
			return
		case keycodes.Key_Left:
			q.Dispatch("move_left", nil)
			return
		case keycodes.Key_Up:
			q.Dispatch("move_up", nil)
			return
		case keycodes.Key_Down:
			q.Dispatch("move_down", nil)
			return
		case keycodes.Key_D:
			q.Dispatch("debug_draw", nil)
		case keycodes.Key_F:
			q.Dispatch("collision", nil)
		}

		if shift_mod && key != keycodes.Key_Shift {
			debug.Msg("shift+")
		}
		if ctrl_mod && key != keycodes.Key_Control {
			debug.Msg("ctrl+")
		}
		if alt_mod && key != keycodes.Key_Alt {
			debug.Msg("alt+")
		}
		debug.Msg(keycodes.Keycode(key))
		debug.Msg()
	}

	if shift_mod && key == keycodes.Key_Q {
		os.Exit(1)
	}
	// if key == keycodes.Key_T {
	//     ctrl.Timer.Set("running", true)
	// }
}
func (c *GoBox) Deinit() {
	defer debug.Trace().UnTrace()
	debug.Msg(c.x1, c.y1, c.x2, c.y2)
	c.Destroy()
}
Example #5
0
func (q *QmlInputMngr) HandleMouseDown(xPos, yPos int) {
	defer debug.Trace().UnTrace()

	debug.Msg("mouse:", xPos, yPos)
}