func (r *Receiver) PanView(pos, delta glm.Vec2d) { theta := delta.Mul(r.Constants.PanSensitivity * r.Constants.Fov) turnV := glm.QuatRotated(theta[1], gtk.ToVec3D(r.UIState.TiltAxis)) turnH := glm.QuatRotated(-theta[0], gtk.ToVec3D(r.UIState.PanAxis)) r.UIState.Orientation = turnH.Mul(r.UIState.Orientation).Mul(turnV) }
func (r *Receiver) PanView(pos, delta glm.Vec2d) { theta := delta.Mul(r.Constants.PlayerFOV * r.Constants.PlayerPanSensitivity) turnV := glm.QuatRotated(theta[1], gtk.ToVec3D(r.Player.TiltAxis)) turnH := glm.QuatRotated(-theta[0], gtk.ToVec3D(r.Player.PanAxis)) r.Player.OrientationH = turnH.Mul(r.Player.OrientationH) r.Player.Orientation = turnH.Mul(r.Player.Orientation).Mul(turnV) r.Invalid = true }