Example #1
0
func destroyEnvironment(st *state.State, environTag names.EnvironTag, destroyHostedEnvirons bool) error {
	var err error
	if environTag != st.EnvironTag() {
		if st, err = st.ForEnviron(environTag); err != nil {
			return errors.Trace(err)
		}
		defer st.Close()
	}

	if destroyHostedEnvirons {
		envs, err := st.AllEnvironments()
		if err != nil {
			return errors.Trace(err)
		}
		for _, env := range envs {
			envSt, err := st.ForEnviron(env.EnvironTag())
			defer envSt.Close()
			if err != nil {
				return errors.Trace(err)
			}
			check := NewBlockChecker(envSt)
			if err = check.DestroyAllowed(); err != nil {
				return errors.Trace(err)
			}
		}
	} else {
		check := NewBlockChecker(st)
		if err = check.DestroyAllowed(); err != nil {
			return errors.Trace(err)
		}
	}

	env, err := st.Environment()
	if err != nil {
		return errors.Trace(err)
	}

	if destroyHostedEnvirons {
		if err := env.DestroyIncludingHosted(); err != nil {
			return err
		}
	} else {
		if err = env.Destroy(); err != nil {
			return errors.Trace(err)
		}
	}

	err = sendMetrics(st)
	if err != nil {
		logger.Warningf("failed to send leftover metrics: %v", err)
	}

	// Return to the caller. If it's the CLI, it will finish up by calling the
	// provider's Destroy method, which will destroy the state servers, any
	// straggler instances, and other provider-specific resources. Once all
	// resources are torn down, the Undertaker worker handles the removal of
	// the environment.
	return nil
}