Example #1
0
// Draw the droid on a certain position.
func Draw(gc draw2d.GraphicContext, x, y float64) {
	// set the fill and stroke color of the droid
	gc.SetFillColor(color.RGBA{0x44, 0xff, 0x44, 0xff})
	gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff})

	// set line properties
	gc.SetLineCap(draw2d.RoundCap)
	gc.SetLineWidth(5)

	// head
	gc.MoveTo(x+30, y+70)
	gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 180*(math.Pi/180))
	gc.Close()
	gc.FillStroke()
	gc.MoveTo(x+60, y+25)
	gc.LineTo(x+50, y+10)
	gc.MoveTo(x+100, y+25)
	gc.LineTo(x+110, y+10)
	gc.Stroke()

	// left eye
	draw2d.Circle(gc, x+60, y+45, 5)
	gc.FillStroke()

	// right eye
	draw2d.Circle(gc, x+100, y+45, 5)
	gc.FillStroke()

	// body
	draw2d.RoundRect(gc, x+30, y+75, x+30+100, y+75+90, 10, 10)
	gc.FillStroke()
	draw2d.Rect(gc, x+30, y+75, x+30+100, y+75+80)
	gc.FillStroke()

	// left arm
	draw2d.RoundRect(gc, x+5, y+80, x+5+20, y+80+70, 10, 10)
	gc.FillStroke()

	// right arm
	draw2d.RoundRect(gc, x+135, y+80, x+135+20, y+80+70, 10, 10)
	gc.FillStroke()

	// left leg
	draw2d.RoundRect(gc, x+50, y+150, x+50+20, y+150+50, 10, 10)
	gc.FillStroke()

	// right leg
	draw2d.RoundRect(gc, x+90, y+150, x+90+20, y+150+50, 10, 10)
	gc.FillStroke()
}
Example #2
0
// Draw a gopher head (not rotated)
func Draw(gc draw2d.GraphicContext, x, y, w, h float64) {
	h23 := (h * 2) / 3

	blf := color.RGBA{0, 0, 0, 0xff}          // black
	wf := color.RGBA{0xff, 0xff, 0xff, 0xff}  // white
	nf := color.RGBA{0x8B, 0x45, 0x13, 0xff}  // brown opaque
	brf := color.RGBA{0x8B, 0x45, 0x13, 0x99} // brown transparant
	brb := color.RGBA{0x8B, 0x45, 0x13, 0xBB} // brown transparant

	// round head top
	gc.MoveTo(x, y+h*1.002)
	gc.CubicCurveTo(x+w/4, y-h/3, x+3*w/4, y-h/3, x+w, y+h*1.002)
	gc.Close()
	gc.SetFillColor(brb)
	gc.Fill()
	// rectangle head bottom
	draw2d.RoundRect(gc, x, y+h, x+w, y+h+h, h/5, h/5)
	gc.Fill()
	// left ear outside
	draw2d.Circle(gc, x, y+h, w/12)
	gc.SetFillColor(brf)
	gc.Fill()
	// left ear inside
	draw2d.Circle(gc, x, y+h, 0.5*w/12)
	gc.SetFillColor(nf)
	gc.Fill()
	// right ear outside
	draw2d.Circle(gc, x+w, y+h, w/12)
	gc.SetFillColor(brf)
	gc.Fill()
	// right ear inside
	draw2d.Circle(gc, x+w, y+h, 0.5*w/12)
	gc.SetFillColor(nf)
	gc.Fill()
	// left eye outside white
	draw2d.Circle(gc, x+w/3, y+h23, w/9)
	gc.SetFillColor(wf)
	gc.Fill()
	// left eye black
	draw2d.Circle(gc, x+w/3+w/24, y+h23, 0.5*w/9)
	gc.SetFillColor(blf)
	gc.Fill()
	// left eye inside white
	draw2d.Circle(gc, x+w/3+w/24+w/48, y+h23, 0.2*w/9)
	gc.SetFillColor(wf)
	gc.Fill()
	// right eye outside white
	draw2d.Circle(gc, x+w-w/3, y+h23, w/9)
	gc.Fill()
	// right eye black
	draw2d.Circle(gc, x+w-w/3+w/24, y+h23, 0.5*w/9)
	gc.SetFillColor(blf)
	gc.Fill()
	// right eye inside white
	draw2d.Circle(gc, x+w-(w/3)+w/24+w/48, y+h23, 0.2*w/9)
	gc.SetFillColor(wf)
	gc.Fill()
	// left tooth
	gc.SetFillColor(wf)
	draw2d.RoundRect(gc, x+w/2-w/8, y+h+h/2.5, x+w/2-w/8+w/8, y+h+h/2.5+w/6, w/10, w/10)
	gc.Fill()
	// right tooth
	draw2d.RoundRect(gc, x+w/2, y+h+h/2.5, x+w/2+w/8, y+h+h/2.5+w/6, w/10, w/10)
	gc.Fill()
	// snout
	draw2d.Ellipse(gc, x+(w/2), y+h+h/2.5, w/6, w/12)
	gc.SetFillColor(nf)
	gc.Fill()
	// nose
	draw2d.Ellipse(gc, x+(w/2), y+h+h/7, w/10, w/12)
	gc.SetFillColor(blf)
	gc.Fill()
}