Example #1
4
func main() {
	var tool *walk.Action
	var menutool *walk.Menu

	var mw *walk.MainWindow

	mw.SetMaximizeBox(false)
	mw.SetFixedSize(true)

	mw, _ = walk.NewMainWindowCody()
	mw.SetTitle("测试")
	mw.SetSize(walk.Size{300, 200})

	menutool, _ = walk.NewMenu()
	tool = walk.NewMenuAction(menutool)
	tool.SetText("文件")
	open := walk.NewAction()
	open.SetText("打开")
	exit := walk.NewAction()
	exit.SetText("退出")

	menutool.Actions().Add(open)
	menutool.Actions().Add(exit)

	men2, _ := walk.NewMenu()
	too2 := walk.NewMenuAction(men2)
	too2.SetText("工具")

	mw.Menu().Actions().Add(tool)
	mw.Menu().Actions().Add(too2)

	mw.Show()
	mw.Run()
}
Example #2
0
File: action.go Project: bonyz/walk
func setActionImage(action *walk.Action, image interface{}) (err error) {
	var img *walk.Bitmap

	switch image := image.(type) {
	case nil:
		return nil

	case *walk.Bitmap:
		img = image

	case string:
		if img, err = walk.NewBitmapFromFile(image); err != nil {
			return
		}

	default:
		return errors.New("invalid type for Image")
	}

	return action.SetImage(img)
}
Example #3
0
func setActionImage(action *walk.Action, image interface{}) (err error) {
	var img walk.Image

	switch image := image.(type) {
	case nil:
		return nil

	case *walk.Bitmap:
		img = image

	case string:
		if img, err = imageFromFile(image); err != nil {
			return
		}
	}

	if bmp, ok := img.(*walk.Bitmap); ok {
		return action.SetImage(bmp)
	}

	return errors.New("invalid type for Image")
}
Example #4
0
func (m Menu) createAction(builder *Builder, menu *walk.Menu) (*walk.Action, error) {
	subMenu, err := walk.NewMenu()
	if err != nil {
		return nil, err
	}

	var action *walk.Action
	if menu == nil {
		action = walk.NewMenuAction(subMenu)
	} else if action, err = menu.Actions().AddMenu(subMenu); err != nil {
		return nil, err
	}

	if err := action.SetText(m.Text); err != nil {
		return nil, err
	}
	if err := setActionImage(action, m.Image); err != nil {
		return nil, err
	}

	for _, item := range m.Items {
		if _, err := item.createAction(builder, subMenu); err != nil {
			return nil, err
		}
	}

	if m.OnTriggered != nil {
		action.Triggered().Attach(m.OnTriggered)
	}

	if m.AssignActionTo != nil {
		*m.AssignActionTo = action
	}
	if m.AssignTo != nil {
		*m.AssignTo = subMenu
	}

	return action, nil
}
Example #5
0
File: action.go Project: etel/walk
func (a Action) initAction(wa *walk.Action) (*walk.Action, error) {
	text := a.Text
	if text == "" {
		text = "-"
	}
	if err := wa.SetText(text); err != nil {
		return nil, err
	}
	if err := wa.SetImage(a.Image); err != nil {
		return nil, err
	}

	if a.OnTriggered != nil {
		wa.Triggered().Attach(a.OnTriggered)
	}

	if a.AssignTo != nil {
		*a.AssignTo = wa
	}

	return wa, nil
}