Example #1
0
func (self *TextureManager) loadTexture(filename string, setup TexSetup) (*Texture, error) {
	//	runtime.LockOSThread()

	f, er := os.Open(filename)
	if er != nil {
		return nil, er
	}
	defer f.Close()
	img, er := png.Decode(f)
	if er != nil {
		return nil, er
	}

	bytes := getByteArray(img)

	width, height := img.Bounds().Max.X, img.Bounds().Max.Y

	t := gl.GenTexture()

	texture := &Texture{t, filename, width, height, setup}
	texture.LoadData(bytes)
	texture.setupParams()

	return texture, nil
}
Example #2
0
func (self *TextureManager) CreateEmptyTexture(name string, width, height int, setup TexSetup) *Texture {
	t := gl.GenTexture()

	texture := &Texture{t, name, width, height, setup}
	texture.LoadData(nil)
	texture.setupParams()

	return texture
}