Example #1
0
// Resume resumes a paused source.
func (s *Source) Resume() {
	if s.isValid() && s.paused {
		pool.mutex.Lock()
		defer pool.mutex.Unlock()
		al.PlaySources(s.source)
		s.paused = false
	}
}
Example #2
0
// Play starts playing the source.
func (s *Source) Play() bool {
	if s.IsPlaying() {
		return true
	}

	if s.IsPaused() {
		s.Resume()
		return true
	}

	//claim a source for ourselves and make sure it worked
	if !pool.claim(s) || !s.isValid() {
		return false
	}

	pool.mutex.Lock()
	defer pool.mutex.Unlock()

	if s.isStatic {
		s.source.SetBuffer(s.staticBuffer)
	} else {
		buffers := []al.Buffer{}
		for i := 0; i < MAX_BUFFERS; i++ {
			buffer := al.GenBuffers(1)[0]
			if s.stream(buffer) > 0 {
				buffers = append(buffers, buffer)
			}
			if s.decoder.IsFinished() {
				break
			}
		}
		if len(buffers) > 0 {
			s.source.QueueBuffers(buffers...)
		}
	}

	// This Source may now be associated with an OpenAL source that still has
	// the properties of another Source. Let's reset it to the settings
	// of the new one.
	s.reset()

	// Clear errors.
	al.Error()

	al.PlaySources(s.source)

	// alSourcePlay may fail if the system has reached its limit of simultaneous
	// playing sources.
	return al.Error() == al.NoError
}