func main() { cc.Game.SetOnStart(func() { cc.Log("starts from main.go") cc.View().AdjustViewPort(true) cc.View().SetDesignResolutionSize(800, 450, cc.SHOW_ALL) cc.View().ResizeWithBrowserSize(true) cc.LoaderScene().Preload(resouces, func() { cc.Director().RunScene(NewHelloWorldScene()) }) }) cc.Game.Run() }
func main() { cc.Game.SetOnStart(func() { cc.Log("starts from main.go", "begin tests") cc.View().AdjustViewPort(true) cc.View().SetDesignResolutionSize(800, 450, cc.SHOW_ALL) cc.View().ResizeWithBrowserSize(true) cc.LoaderScene().Preload(resources, func() { scene := cc.NewScene() scene.AddChild(test.NewTestController(testNames, resources).Layer) cc.Director().RunScene(scene) }) }) cc.Game.Run() }