Example #1
0
//export sendTouch
func sendTouch(cTouch, cTouchType uintptr, x, y float32) {
	id := -1
	for i, val := range touchIDs {
		if val == cTouch {
			id = i
			break
		}
	}
	if id == -1 {
		for i, val := range touchIDs {
			if val == 0 {
				touchIDs[i] = cTouch
				id = i
				break
			}
		}
		if id == -1 {
			panic("out of touchIDs")
		}
	}

	t := touch.Type(cTouchType)
	if t == touch.TypeEnd {
		touchIDs[id] = 0
	}

	theApp.eventsIn <- touch.Event{
		X:        x,
		Y:        y,
		Sequence: touch.Sequence(id),
		Type:     t,
	}
}
Example #2
0
//export sendTouch
func sendTouch(cTouch, cTouchType uintptr, x, y float32) {
	id := -1
	for i, val := range touchIDs {
		if val == cTouch {
			id = i
			break
		}
	}
	if id == -1 {
		for i, val := range touchIDs {
			if val == 0 {
				touchIDs[i] = cTouch
				id = i
				break
			}
		}
		if id == -1 {
			panic("out of touchIDs")
		}
	}

	t := touch.Type(cTouchType)
	if t == touch.TypeEnd {
		touchIDs[id] = 0
	}

	eventsIn <- touch.Event{
		Sequence: touch.Sequence(id),
		Type:     t,
		Loc: geom.Point{
			X: geom.Pt(x / pixelsPerPt),
			Y: geom.Pt(y / pixelsPerPt),
		},
	}
}