Example #1
0
func make_config(t *testing.T, tag string, n int, unreliable bool, maxraftstate int) *config {
	runtime.GOMAXPROCS(4)
	cfg := &config{}
	cfg.t = t
	cfg.tag = tag
	cfg.net = labrpc.MakeNetwork()
	cfg.n = n
	cfg.kvservers = make([]*RaftKV, cfg.n)
	cfg.saved = make([]*raft.Persister, cfg.n)
	cfg.endnames = make([][]string, cfg.n)
	cfg.clerks = make(map[*Clerk][]string)
	cfg.nextClientId = cfg.n + 1000 // client ids start 1000 above the highest serverid
	cfg.maxraftstate = maxraftstate

	// create a full set of KV servers.
	for i := 0; i < cfg.n; i++ {
		cfg.StartServer(i)
	}

	cfg.ConnectAll()

	cfg.net.Reliable(!unreliable)

	return cfg
}
func make_config(t *testing.T, n int, unreliable bool) *config {
	runtime.GOMAXPROCS(4)
	cfg := &config{}
	cfg.t = t
	cfg.net = labrpc.MakeNetwork()
	cfg.n = n
	cfg.applyErr = make([]string, cfg.n)
	cfg.rafts = make([]*Raft, cfg.n)
	cfg.connected = make([]bool, cfg.n)
	cfg.saved = make([]*Persister, cfg.n)
	cfg.endnames = make([][]string, cfg.n)
	cfg.logs = make([]map[int]int, cfg.n)

	cfg.setunreliable(unreliable)

	cfg.net.LongDelays(true)

	// create a full set of Rafts.
	for i := 0; i < cfg.n; i++ {
		cfg.logs[i] = map[int]int{}
		cfg.start1(i)
	}

	// connect everyone
	for i := 0; i < cfg.n; i++ {
		cfg.connect(i)
	}

	return cfg
}
Example #3
0
func make_config(t *testing.T, n int, unreliable bool, maxraftstate int) *config {
	runtime.GOMAXPROCS(4)
	cfg := &config{}
	cfg.t = t
	cfg.maxraftstate = maxraftstate
	cfg.net = labrpc.MakeNetwork()

	// master
	cfg.nmasters = 3
	cfg.masterservers = make([]*shardmaster.ShardMaster, cfg.nmasters)
	for i := 0; i < cfg.nmasters; i++ {
		cfg.StartMasterServer(i)
	}
	cfg.mck = cfg.shardclerk()

	cfg.ngroups = 3
	cfg.groups = make([]*group, cfg.ngroups)
	cfg.n = n
	for gi := 0; gi < cfg.ngroups; gi++ {
		gg := &group{}
		cfg.groups[gi] = gg
		gg.gid = 100 + gi
		gg.servers = make([]*ShardKV, cfg.n)
		gg.saved = make([]*raft.Persister, cfg.n)
		gg.endnames = make([][]string, cfg.n)
		gg.mendnames = make([][]string, cfg.nmasters)
		for i := 0; i < cfg.n; i++ {
			cfg.StartServer(gi, i)
		}
	}

	cfg.clerks = make(map[*Clerk][]string)
	cfg.nextClientId = cfg.n + 1000 // client ids start 1000 above the highest serverid

	cfg.net.Reliable(!unreliable)

	return cfg
}