Example #1
0
func NewProjectile(id int64, start, finish *geometry.Point, damage int, prange float64, owner gameObjectsBase.Activer) *Projectile {
	shift := math.Sqrt(2)/2 + 1e-2
	alpha := math.Atan2(finish.Y-start.Y, finish.X-start.X)
	start.Move(shift*math.Cos(alpha), shift*math.Sin(alpha))
	return &Projectile{
		fightBase.NewBaseBlow(fightBase.BM_HIT, prange, "hit"),
		gameObjectsBase.NewGameObject(id, *start),
		*finish,
		damage,
		owner,
	}
}
Example #2
0
func InitMobBlows() {
	mobBlowsType["HIT"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_HIT, 1.0, "hit")}
	mobBlowsType["BEG"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_BEG, 0.8, "beg")}
	mobBlowsType["KICK"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_KICK, 0.8, "kick")}
	mobBlowsType["CLAW"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_CLAW, 0.8, "claw")}
	mobBlowsType["BITE"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_BITE, 1.0, "bite")}
	mobBlowsType["BUTT"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_BUTT, 0.8, "butt")}
	mobBlowsType["SPIT"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_SPIT, 5.5, "spit")} //range, плевок
	mobBlowsType["GAZE"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_GAZE, 0.8, "gaze")}
	mobBlowsType["WAIL"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_WAIL, 9, "wail")} //may be range, вопль - вой
	mobBlowsType["NONE"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_NONE, 0.0, "none")}
	mobBlowsType["MOAN"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_MOAN, 8, "moan")}      //range, стон
	mobBlowsType["STING"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_STING, 0.7, "sting")} //жало, укус, укол
	mobBlowsType["CRUSH"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_CRUSH, 0.7, "crush")}
	mobBlowsType["TOUCH"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_TOUCH, 0.7, "touch")}
	mobBlowsType["PUNCH"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_PUNCH, 0.7, "punch")}
	mobBlowsType["CRAWL"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_CRAWL, 0.7, "crawl")}
	mobBlowsType["DROOL"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_DROOL, 0.7, "drool")}
	mobBlowsType["SPORE"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_SPORE, 1.0, "spore")}
	mobBlowsType["ENGULF"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_ENGULF, 0.5, "engulf")}
	mobBlowsType["INSULT"] = &MobBlowType{fightBase.NewBaseBlow(fightBase.BM_INSULT, 0.5, "insult")}
}
func InitWeapons() {
	weapons[consts.FIST_WEAP] = &FistWeap{BaseWeap{fightBase.NewBaseBlow(fightBase.BM_HIT, 1.0, "hit"), fightBase.CreateDmgDescription("25d4")}}
}