Example #1
0
func (server *Server) sendMessageToUser(sender *user.User, receiver string, messageToSend message.ReceiveMessage) {

	receiverRoom := server.roomList.GetUsersRoom(receiver)
	receiverUser := receiverRoom.GetUser(receiver)

	if receiverUser != nil {

		messageToBroadcast := message.SendMessage{messageToSend.Content, sender.Login, messageToSend.Time, sender.GravatarLink}
		messageToBroadcast.DetectAndAddEmoticonsInMessage()

		receiverSocket := *receiverUser.Socket
		receiverSocket.Emit("mp", messageToBroadcast.String())
	}
}
Example #2
0
func (room *Room) GetMessages() []message.SendMessage {
	messages := db.Db.GetElementsFromBucket(db.MessageBucketPrefix + room.Name)
	var messagesToSend []message.SendMessage
	for _, m := range messages {
		var mess message.SendMessage
		err := json.Unmarshal([]byte(m), &mess)
		if err != nil {
			logger.Error("Désérialisation d'un message", err)
		}

		mess.DetectAndAddEmoticonsInMessage()
		messagesToSend = append(messagesToSend, mess)
	}
	return messagesToSend
}
Example #3
0
// messageReception Réception d'un message par un client
func (server *Server) messageReception(user *user.User, receivedMessage string) {

	socket := *user.Socket
	receivedMessageObject := message.GetMessageObject(receivedMessage)

	if receivedMessageObject.IsMp() {

		messageParts := strings.Split(receivedMessageObject.Content, " ")
		receiver := messageParts[1]

		if receiver == user.Login {
			reply := "On ne s'envoie pas de message à soi-même"
			socket.Emit("command", "{\"Content\": \""+reply+"\"}")
		} else {
			receiverRoom := server.roomList.GetUsersRoom(receiver)

			if receiverRoom == nil || receiverRoom.Name != user.Room {
				reply := "L'utilisateur " + receiver + " n'est pas dans la salle !"
				socket.Emit("command", "{\"Content\": \""+reply+"\"}")
			} else {
				receivedMessageObject.Content = strings.Join(messageParts[2:], " ")

				if !receivedMessageObject.IsEmpty() {
					server.sendMessageToUser(user, receiver, receivedMessageObject)
				}
			}
		}
	} else if receivedMessageObject.IsCommand() {

		commandResult := server.executeCommand(receivedMessageObject.Content)
		socket.Emit("command", "{\"Content\": \""+commandResult+"\"}")

	} else if !receivedMessageObject.IsEmpty() {
		messageToBroadcast := message.SendMessage{receivedMessageObject.Content, user.Login, receivedMessageObject.Time, user.GravatarLink}
		server.saveMessageInDb(messageToBroadcast, user.Room)

		messageToBroadcast.DetectAndAddEmoticonsInMessage()

		socket.Emit("message", messageToBroadcast.String())
		socket.BroadcastTo(user.Room, "message", messageToBroadcast.String())
	}
}