// Fill slice with new transform feedbacks func GenTransformFeedbacks(feedbacks []TransformFeedback) { if len(feedbacks) > 0 { C.glGenTransformFeedbacks(C.GLsizei(len(feedbacks)), (*C.GLuint)(&feedbacks[0])) } }
// Create a single transform feedback object func GenTransformFeedback() TransformFeedback { var t C.GLuint C.glGenTransformFeedbacks(1, &t) return TransformFeedback(t) }