Exemple #1
0
func GetTexParameteriv(
	target Enum, pname Enum, params *int32) {
	C.glGetTexParameteriv(
		C.GLenum(target),
		C.GLenum(pname),
		(*C.GLint)(params))
}
Exemple #2
0
func GetTexParameteriv(dst []int32, target, pname Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr)
	}()
	C.glGetTexParameteriv(target.c(), pname.c(), (*C.GLint)(&dst[0]))
}
Exemple #3
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func GetTexParameteriv(dst []int32, target, pname Enum) {
	C.glGetTexParameteriv(target.c(), pname.c(), (*C.GLint)(&dst[0]))
}
Exemple #4
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//void glGetTexParameteriv (GLenum target, GLenum pname, int *params)
func GetTexParameteriv(target GLenum, pname GLenum, params []int32) {
	if len(params) == 0 {
		panic(ErrorInputSize)
	}
	C.glGetTexParameteriv(C.GLenum(target), C.GLenum(pname), (*C.GLint)(&params[0]))
}
Exemple #5
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//void glGetTexParameteriv (GLenum target, GLenum pname, int *params)
func GetTexParameteriv(target GLenum, pname GLenum, params []int32) {
	if len(params) == 0 {
		panic("Invalid params slice length")
	}
	C.glGetTexParameteriv(C.GLenum(target), C.GLenum(pname), (*C.GLint)(&params[0]))
}
Exemple #6
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func GetTexParameteri(target TextureTarget, pname TextureParameter) int {
	param := C.GLint(0)
	C.glGetTexParameteriv(C.GLenum(target), C.GLenum(pname), &param)
	return int(param)
}
Exemple #7
0
func GetTexParameteriv(target, pname uint, params []int32) []int32 {
	C.glGetTexParameteriv(C.GLenum(target), C.GLenum(pname), (*C.GLint)(&params[0]))
	return params
}