/
backtracking.go
71 lines (62 loc) · 1.26 KB
/
backtracking.go
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package solver
import (
"errors"
"github.com/chrismar035/sudoku-solver/grid"
)
type backtrackSquare struct {
value int
initial bool
}
type backtrackingSolver struct{}
func (b backtrackingSolver) Solve(given Grid) (Grid, error) {
var puzzle [81]backtrackSquare
for i, value := range given {
puzzle[i] = backtrackSquare{value: value, initial: value != 0}
}
forward := true
for i := 0; i < 81; {
if puzzle[i].initial {
if forward {
i++
} else {
i--
}
} else {
forward = true
puzzle[i].value++
ok := false
if puzzle[i].value > 9 {
puzzle[i].value = 0
forward = false
i--
} else {
ok = checkValues(grid.IndicesForColumn(i), puzzle[i].value, puzzle)
if ok {
ok = checkValues(grid.IndicesForRow(i), puzzle[i].value, puzzle)
}
if ok {
ok = checkValues(grid.IndicesForSub(i), puzzle[i].value, puzzle)
}
}
if ok {
i++
}
}
if i < 0 {
return Grid{}, errors.New("Unsolvable puzzle")
}
}
var ended [81]int
for i, square := range puzzle {
ended[i] = square.value
}
return ended, nil
}
func checkValues(indices [8]int, current int, puzzle [81]backtrackSquare) bool {
for _, index := range indices {
if puzzle[index].value == current {
return false
}
}
return true
}